Advanced match analysis
The_gods_killer + sickplayer69 vs Kal on the Bahamas + Lucere
- Queue
- Ranked 2v2 Supremacy
- Map
- Alfheim
- Map Seed
- 16482
- Duration
- 24:57
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeat
Team Elo 1489
The_gods_killer
Thor · Elo 1495 -5
sickplayer69
Zeus · Elo 1483 -4
24:57
Match length
Victory
Team Elo 1818
Kal on the Bahamas
Poseidon · Elo 1770 +6
Lucere
Nuwa · Elo 1867 +3
13.1% win probability
Pre-match · Kal on the Bahamas + Lucere favored
win probability 86.9%
Key momentsIn match order
The_gods_killer
Thor · Blue · Team 1- EAPM
- 44.4
- Favorite unit
- Berserk 43 fielded
- Total score
- 43,608
- Military score
- 18,987
- Economic score
- 19,148
- Kills score
- 5,495
- Units killed
- 218
- Units lost
- 282
- Buildings razed
- 39
- Largest army
- 224
- First expansion
- 10:42
Age path
FreyjaClassical · Research start 2:30
BragiHeroic · Est. start 11:15
BaldrMythic · Est. start 19:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy2,600 total resource volume
Large army production224 military units
Largest Army
Most Deaths
Most Kills
Kal on the Bahamas
Poseidon · Mint · Team 2- EAPM
- 54.4
- Favorite unit
- Toxotes 113 fielded
- Total score
- 34,746
- Military score
- 15,914
- Economic score
- 15,413
- Kills score
- 3,419
- Units killed
- 132
- Units lost
- 195
- Buildings razed
- 0
- Largest army
- 176
- First expansion
- 4:04
Age path
HermesClassical · Research start 2:40
AphroditeHeroic · Est. start 9:39
ArtemisMythic · Est. start 14:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy14,500 total resource volume
Large army production176 military units
No post-game awards
sickplayer69
Zeus · Yellow · Team 1- EAPM
- 62.9
- Favorite unit
- Hoplite 60 fielded
- Total score
- 23,304
- Military score
- 10,263
- Economic score
- 9,161
- Kills score
- 3,880
- Units killed
- 150
- Units lost
- 173
- Buildings razed
- 7
- Largest army
- 113
- First expansion
- 6:35
Age path
AthenaClassical · Research start 2:35
ApolloHeroic · Est. start 10:47
HephaestusMythic · Est. start 21:28
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy400 total resource volume
Large army production113 military units
No post-game awards
Lucere
Nuwa · Green · Team 2- EAPM
- 57.6
- Favorite unit
- Dao Swordsman 78 fielded
- Total score
- 59,115
- Military score
- 31,436
- Economic score
- 20,691
- Kills score
- 7,018
- Units killed
- 216
- Units lost
- 195
- Buildings razed
- 43
- Largest army
- 202
- First expansion
- 6:53
Age path
HoutuClassical · Research start 2:55
RushouHeroic · Est. start 10:30
ZhurongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Market economy3,100 total resource volume
Large army production202 military units
Highest Score
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
The_gods_killerKal on the Bahamassickplayer69Lucere
Score composition
MilitaryEconomyKills score
The_gods_killer
43,608
Kal on the Bahamas
34,746
sickplayer69
23,304
Lucere
59,115
Units killed vs lost
KilledLost
The_gods_killer
218 / 282
Kal on the Bahamas
132 / 195
sickplayer69
150 / 173
Lucere
216 / 195
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 20,600 total volume›
The_gods_killer
Bought
Sold
Total player market volume2,600
Kal on the Bahamas
Bought
Sold
Total player market volume14,500
sickplayer69
Bought
Sold
No sells
Total player market volume400
Lucere
Bought
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
The_gods_killer
Army · 224Units
Technologies7 researched · 5 pre-queued
Buildings ›10 types
God powers ›4 invoked
Kal on the Bahamas
Army · 176Units
Technologies5 researched · 13 pre-queued
Buildings ›13 types
God powers ›4 invoked
sickplayer69
Army · 113Units
Technologies7 researched · 6 pre-queued
Buildings ›13 types
God powers ›3 invoked
Lucere
Army · 202Units
Technologies22 researched · 2 pre-queued
Buildings ›12 types
God powers ›5 invoked
Blazing Prairie1