Replay-derived match flow, timings, and composition.

Advanced match analysis

The_gods_killer + sickplayer69 vs Kal on the Bahamas + Lucere

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
16482
Duration
24:57
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 1489
The_gods_killer Thor · Elo 1495 -5
sickplayer69 Zeus · Elo 1483 -4
24:57 Match length
Victory Team Elo 1818
Kal on the Bahamas Poseidon · Elo 1770 +6
Lucere Nuwa · Elo 1867 +3
13.1% win probability Pre-match · Kal on the Bahamas + Lucere favored win probability 86.9%
Key momentsIn match order
First pressure
2:38 The_gods_killer Hersir trained
Fastest Classical
3:30* The_gods_killer Freyja · estimated
First extra TC
4:04 Kal on the Bahamas Town Center
Market timing
6:31 Kal on the Bahamas Market
Armory timing
7:36 The_gods_killer Dwarven Armory
Fastest Heroic
10:54* Kal on the Bahamas Aphrodite · estimated
Fortress timing
12:51 The_gods_killer Hill Fort
Fastest Mythic
16:59* Kal on the Bahamas Artemis · estimated

The_gods_killer

Thor · Blue · Team 1
Loss 1495 -5
EAPM
44.4
Favorite unit
Berserk
43 fielded
Total score
43,608
Military score
18,987
Economic score
19,148
Kills score
5,495
Units killed
218
Units lost
282
Buildings razed
39
Largest army
224
First expansion
10:42
Age path
FreyjaClassical · Research start 2:30
BragiHeroic · Est. start 11:15
BaldrMythic · Est. start 19:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy2,600 total resource volume
Large army production224 military units
Largest Army Most Deaths Most Kills

Kal on the Bahamas

Poseidon · Mint · Team 2
Win 1770 +6
EAPM
54.4
Favorite unit
Toxotes
113 fielded
Total score
34,746
Military score
15,914
Economic score
15,413
Kills score
3,419
Units killed
132
Units lost
195
Buildings razed
0
Largest army
176
First expansion
4:04
Age path
HermesClassical · Research start 2:40
AphroditeHeroic · Est. start 9:39
ArtemisMythic · Est. start 14:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling24 wall build events
Market economy14,500 total resource volume
Large army production176 military units
No post-game awards

sickplayer69

Zeus · Yellow · Team 1
Loss 1483 -4
EAPM
62.9
Favorite unit
Hoplite
60 fielded
Total score
23,304
Military score
10,263
Economic score
9,161
Kills score
3,880
Units killed
150
Units lost
173
Buildings razed
7
Largest army
113
First expansion
6:35
Age path
AthenaClassical · Research start 2:35
ApolloHeroic · Est. start 10:47
HephaestusMythic · Est. start 21:28
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy400 total resource volume
Large army production113 military units
No post-game awards

Lucere

Nuwa · Green · Team 2
Win 1867 +3
EAPM
57.6
Favorite unit
Dao Swordsman
78 fielded
Total score
59,115
Military score
31,436
Economic score
20,691
Kills score
7,018
Units killed
216
Units lost
195
Buildings razed
43
Largest army
202
First expansion
6:53
Age path
HoutuClassical · Research start 2:55
RushouHeroic · Est. start 10:30
ZhurongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling12 wall build events
Market economy3,100 total resource volume
Large army production202 military units
Highest Score Most Improvements Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

The_gods_killerKal on the Bahamassickplayer69Lucere
Score composition MilitaryEconomyKills score
The_gods_killer 43,608
18,98719,148
Kal on the Bahamas 34,746
15,91415,413
sickplayer69 23,304
10,2639,161
Lucere 59,115
31,43620,691
Units killed vs lost KilledLost
The_gods_killer 218 / 282
218282
Kal on the Bahamas 132 / 195
132195
sickplayer69 150 / 173
150173
Lucere 216 / 195
216195

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 20,600 total volume

The_gods_killer

Bought

Food800

Sold

Wood1,800
Total player market volume2,600

Kal on the Bahamas

Bought

Food2,100
Wood1,300

Sold

Food900
Wood10,200
Total player market volume14,500

sickplayer69

Bought

Wood400

Sold

No sells

Total player market volume400

Lucere

Bought

Food100
Wood700

Sold

Food1,400
Wood900
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

The_gods_killer

Army · 224

Units

Berserk43
Throwing Axeman42
Raiding Cavalry28
Hersir24
Valkyrie22
Jarl20
Hirdman17
Huskarl14
Portable Ram9
Battle Boar4
Godi1

Technologies7 researched · 5 pre-queued

PickaxePre-queued · 7:04
Hand AxePre-queued · 7:43
Copper Shields8:07
Copper Armor11:30
Copper Weapons11:30
Husbandry11:48
Medium CavalryPre-queued · 21:14
Bronze Shields22:19
Bronze Armor22:19
Bronze Weapons22:19
Medium InfantryPre-queued · 22:38
Heavy CavalryPre-queued · 22:42
Buildings 10 types
Farm40
House25
Great Hall9
Longhouse9
Ox Cart Building5
Town Center4
Hill Fort2
Dwarven Armory1
Market1
Temple1
God powers 4 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1
Ragnarok1

Kal on the Bahamas

Army · 176

Units

Toxotes113
Hippeus39
Prodromos14
Atalanta4
Theseus3
Hippolyta2
Petrobolos1

Technologies5 researched · 13 pre-queued

Hand AxePre-queued · 7:15
PickaxePre-queued · 7:44
HusbandryPre-queued · 8:18
Shaft MinePre-queued · 8:29
Plow8:57
Crenellations11:01
Bow SawPre-queued · 11:51
Medium CavalryPre-queued · 13:25
Heavy CavalryPre-queued · 14:57
Medium ArchersPre-queued · 14:58
Heavy Archers19:03
Copper Weapons19:48
BallisticsPre-queued · 19:49
Bronze WeaponsPre-queued · 21:08
Copper ArmorPre-queued · 22:49
Bronze Armor23:59
Champion ArchersPre-queued · 24:22
Iron WeaponsPre-queued · 24:35
Buildings 13 types
House32
Wall24
Farm17
Archery Range12
Stable12
Storehouse12
Granary5
Temple3
Fortress2
Armory1
Market1
Town Center1
Village Center1
God powers 4 invoked
Curse2
Cease Fire1
Lure1

sickplayer69

Army · 113

Units

Hoplite60
Peltast21
Hypaspist14
Hippeus6
Heracles4
Jason4
Odysseus2
Petrobolos2

Technologies7 researched · 6 pre-queued

Pickaxe5:45
Hand Axe7:32
HusbandryPre-queued · 7:44
Medium InfantryPre-queued · 9:30
Copper Shields10:11
Bronze Shields11:32
Copper Weapons11:33
Heavy InfantryPre-queued · 12:10
Copper Armor15:05
BallisticsPre-queued · 15:05
Medium ArchersPre-queued · 18:02
Heavy ArchersPre-queued · 19:42
Crenellations22:07
Buildings 13 types
House17
Farm14
Granary9
Archery Range8
Storehouse6
Wall6
Temple5
Military Academy3
Town Center2
Armory1
Fortress1
Market1
Stable1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

Lucere

Army · 202

Units

Dao Swordsman78
Fire Archer57
Tiger Cavalry40
Ge Halberdier7
Pioneer7
Axe Cart4
Sage3
Siege Crossbow2
Jiang Zi Ya1
Li Jing1
White Horse Cavalry1
Wuzu Javelineer1

Technologies22 researched · 2 pre-queued

Hand Axe5:52
PickaxePre-queued · 7:01
Husbandry8:24
Plow9:13
Medium Archers11:12
Medium Infantry11:36
Bow SawPre-queued · 11:57
Shaft Mine12:58
Heavy Archers14:26
Heavy Infantry14:26
Copper Weapons14:59
Copper Armor15:41
Champion Infantry16:01
Bronze Weapons16:24
Bronze Armor17:15
Iron Weapons18:08
Copper Shields18:09
Heavy Cavalry18:46
Champion Cavalry20:05
Iron Armor22:00
Crenellations23:31
Bronze Shields23:57
Ballistics23:57
Champion Archers24:49
Buildings 12 types
Farm37
Silo18
House16
Wall12
Baolei7
Machine Workshop6
Military Camp5
Town Center5
Armory2
Imperial Academy1
Market1
Temple1
God powers 5 invoked
Creation2
Blazing Prairie1
Earth Wall1
Venom Beast1