Advanced match analysis
StickyBunz vs ganimese09
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 13265
- Duration
- 9:05
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
StickyBunz
Loki · Elo 958 -18
9:05
Match length
Winner
ganimese09
Loki · Elo 949 +18
51.3% win probability
Pre-match · StickyBunz favored · Upset
win probability 48.7%
Key momentsIn match order
StickyBunz
Loki · Mint- EAPM
- 33.5
- Favorite unit
- Throwing Axeman 6 fielded
- Total score
- 6,473
- Military score
- 2,390
- Economic score
- 3,735
- Kills score
- 348
- Units killed
- 12
- Units lost
- 18
- Buildings razed
- 1
- Largest army
- 15
- First expansion
- —
Age path
ForsetiClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
ganimese09
Loki · Red- EAPM
- 28.8
- Favorite unit
- Throwing Axeman 18 fielded
- Total score
- 7,418
- Military score
- 3,370
- Economic score
- 3,653
- Kills score
- 427
- Units killed
- 19
- Units lost
- 12
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- —
Age path
HeimdallClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
StickyBunzganimese09
Score
Combat and army
StickyBunzganimese09
12
Units killed
19
18
Units lost
12
1
Buildings razed
0
15
Largest army
33
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.