Replay-derived match flow, timings, and composition.

Advanced match analysis

StickyBunz vs ganimese09

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
13265
Duration
9:05
Patch
19.17020
Played
· 15 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
StickyBunz Loki · Elo 958 -18
9:05 Match length
Winner
ganimese09 Loki · Elo 949 +18
51.3% win probability Pre-match · StickyBunz favored · Upset win probability 48.7%
Key momentsIn match order
First pressure
3:15 StickyBunz Hersir trained
Fastest Classical
3:52* StickyBunz Forseti · estimated
Armory timing
6:40 StickyBunz Armory

StickyBunz

Loki · Mint
Loss 958 -18
EAPM
33.5
Favorite unit
Throwing Axeman
6 fielded
Total score
6,473
Military score
2,390
Economic score
3,735
Kills score
348
Units killed
12
Units lost
18
Buildings razed
1
Largest army
15
First expansion
—
Age path
ForsetiClassical · Est. start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

ganimese09

Loki · Red
Win 949 +18
EAPM
28.8
Favorite unit
Throwing Axeman
18 fielded
Total score
7,418
Military score
3,370
Economic score
3,653
Kills score
427
Units killed
19
Units lost
12
Buildings razed
0
Largest army
33
First expansion
—
Age path
HeimdallClassical · Research start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

StickyBunzganimese09
Score
Total score ganimese09
6,47347%7,41853%
Military score ganimese09
2,39041%3,37059%
Economic score StickyBunz
3,73551%3,65349%
Kills score ganimese09
34845%42755%
Combat and army
StickyBunzganimese09
12 Units killed 19
18 Units lost 12
1 Buildings razed 0
15 Largest army 33

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

StickyBunz

Army · 15

Units

Throwing Axeman6
Hersir5
Raiding Cavalry4

Technologies2 researched · 2 pre-queued

Husbandry3:46
Hand AxePre-queued · 3:48
Medium InfantryPre-queued · 6:33
Ballistics6:58
Buildings 6 types
House5
Ox Cart Building2
Armory1
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Spy1

ganimese09

Army · 33

Units

Throwing Axeman18
Hersir15

Technologies2 researched

Hand Axe9:02
Pickaxe9:03
Buildings 5 types
House7
Great Hall1
Longhouse1
Ox Cart Building1
Temple1
God powers 1 invoked
Spy1