Advanced match analysis
kyle.joyce + Asuna vs brunobrjr7 + Kalash
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 24757
- Duration
- 8:32
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1172
kyle.joyce
Kronos · Elo 1183 +18
Asuna
Zeus · Elo 1160 +19
8:32
Match length
Defeat
Team Elo 1181
brunobrjr7
Oranos · Elo 1199 -20
<color=0,1,1,0,0,.4>Kalash
Tsukuyomi · Elo 1163 -17
48.7% win probability
Pre-match · brunobrjr7 + Kalash favored · Upset
win probability 51.3%
Key momentsIn match order
kyle.joyce
Kronos · Blue · Team 1- EAPM
- 12.4
- Favorite unit
- Murmillo 6 fielded
- Total score
- 10,176
- Military score
- 3,830
- Economic score
- 6,238
- Kills score
- 120
- Units killed
- 10
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 12
- First expansion
- 6:02
Age path
PrometheusClassical · Research start 4:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Most Improvements
Most Resources
brunobrjr7
Oranos · Red · Team 2- EAPM
- 30.9
- Favorite unit
- Murmillo 12 fielded
- Total score
- 8,677
- Military score
- 3,190
- Economic score
- 5,469
- Kills score
- 18
- Units killed
- 1
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 13
- First expansion
- 5:22
Age path
OceanusClassical · Research start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
No post-game awards
Asuna
Zeus · Yellow · Team 1- EAPM
- 36.5
- Favorite unit
- Hoplite 19 fielded
- Total score
- 8,166
- Military score
- 4,130
- Economic score
- 3,755
- Kills score
- 281
- Units killed
- 10
- Units lost
- 5
- Buildings razed
- 2
- Largest army
- 33
- First expansion
- —
Age path
AthenaClassical · Research start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
<color=0,1,1,0,0,.4>Kalash
Tsukuyomi · Green · Team 2- EAPM
- 32.3
- Favorite unit
- —
- Total score
- 5,812
- Military score
- 1,450
- Economic score
- 4,257
- Kills score
- 117
- Units killed
- 5
- Units lost
- 16
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:49
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
kyle.joycebrunobrjr7Asuna<color=0,1,1,0,0,.4>Kalash
Score composition
MilitaryEconomyKills score
kyle.joyce
10,176
brunobrjr7
8,677
Asuna
8,166
<color=0,1,1,0,0,.4>Kalash
5,812
Units killed vs lost
KilledLost
kyle.joyce
10 / 2
brunobrjr7
1 / 2
Asuna
10 / 5
<color=0,1,1,0,0,.4>Kalash
5 / 16
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
kyle.joyce
Army · 12Units
Technologies3 researched · 1 pre-queued
Buildings ›6 types
God powers ›1 invoked
brunobrjr7
Army · 13Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›1 invoked
Asuna
Army · 33Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›1 invoked
<color=0,1,1,0,0,.4>Kalash
Army · 0Units
No military units recorded.
Technologies2 researched · 2 pre-queued
Buildings ›7 types
God powers ›None invoked
No god powers recorded.