Advanced match analysis
duduthespartan vs CrispyBacon
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 21700
- Duration
- 12:55
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
duduthespartan
Set · Elo 1867 +6
12:55
Match length
Defeated
CrispyBacon
Odin · Elo 1587 -6
83.4% win probability
Pre-match · duduthespartan favored
win probability 16.6%
Key momentsIn match order
duduthespartan
Set · Blue- EAPM
- 54.8
- Favorite unit
- Spearman 60 fielded
- Total score
- 13,639
- Military score
- 8,068
- Economic score
- 4,253
- Kills score
- 1,632
- Units killed
- 61
- Units lost
- 60
- Buildings razed
- 5
- Largest army
- 91
- First expansion
- —
Age path
AnubisClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production91 military units
Highest Score
Largest Army
Most Improvements
Most Kills
CrispyBacon
Odin · Red- EAPM
- 67.7
- Favorite unit
- Raiding Cavalry 43 fielded
- Total score
- 11,884
- Military score
- 4,880
- Economic score
- 6,417
- Kills score
- 615
- Units killed
- 47
- Units lost
- 60
- Buildings razed
- 2
- Largest army
- 87
- First expansion
- —
Age path
FreyjaClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production87 military units
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
duduthespartanCrispyBacon
Score
Combat and army
duduthespartanCrispyBacon
61
Units killed
47
60
Units lost
60
5
Buildings razed
2
91
Largest army
87
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.