Replay-derived match flow, timings, and composition.

Advanced match analysis

aaccdd148 + Desmond vs SON OF GOD + DracBorn

Queue
Ranked 2v2 Supremacy
Map
Elysium
Map Seed
15183
Duration
22:41
Patch
19.17020
Played
· 14 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 1064
aaccdd148 Demeter · Elo 1075 -47
Desmond Amaterasu · Elo 1053 -48
22:41 Match length
Victory Team Elo 1071
SON OF GOD Hades · Elo 1078 +18
DracBorn Poseidon · Elo 1064 +19
49.0% win probability Pre-match · SON OF GOD + DracBorn favored win probability 51.0%
Key momentsIn match order
Fastest Classical
3:44* DracBorn Hermes · estimated
First pressure
4:06 DracBorn Stable
First extra TC
4:49 SON OF GOD Town Center
Armory timing
6:59 aaccdd148 Armory
Fastest Heroic
11:16* SON OF GOD Apollo · estimated
Fortress timing
11:43 SON OF GOD Fortress
Fastest Mythic
17:22* SON OF GOD Hephaestus · estimated
Market timing
19:03 aaccdd148 Market

aaccdd148

Demeter · Blue · Team 1
Loss 1075 -47
EAPM
23.9
Favorite unit
Hoplite
49 fielded
Largest army
73
First expansion
20:30
Age path
PanClassical · Research start 3:31
HestiaHeroic · Research start 13:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

SON OF GOD

Hades · Red · Team 2
Win 1078 +18
EAPM
53.2
Favorite unit
Hoplite
44 fielded
Largest army
109
First expansion
4:49
Age path
AresClassical · Research start 3:37
ApolloHeroic · Est. start 10:01
HephaestusMythic · Est. start 15:22
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom8 expansion build events
Heavy walling78 wall build events
Large army production109 military units
No post-game awards

Desmond

Amaterasu · Yellow · Team 1
Loss 1053 -48
EAPM
45.2
Favorite unit
Naginata Rider
43 fielded
Largest army
63
First expansion
10:46
Age path
Ame No UzumeClassical · Est. start 3:11
HachimanHeroic · Est. start 15:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling10 wall build events
No post-game awards

DracBorn

Poseidon · Green · Team 2
Win 1064 +19
EAPM
45.0
Favorite unit
Hippeus
27 fielded
Largest army
57
First expansion
9:14
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 13:16
ArtemisMythic · Research start 17:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aaccdd148

Army · 73

Units

Hoplite49
Toxotes9
Peltast5
Hamadryad3
Hypaspist2
Icarus2
Orpheus2
Iolaus1
Buildings 11 types
House23
Farm13
Storehouse5
Wall4
Archery Range2
Granary2
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

SON OF GOD

Army · 109

Units

Hoplite44
Toxotes32
Hypaspist16
Petrobolos7
Gastraphetoros3
Peltast3
Achilles1
Ajax1
Chiron1
Helepolis1
Buildings 11 types
Wall78
Farm41
House38
Storehouse16
Granary13
Military Academy10
Archery Range8
Town Center8
Armory6
Fortress2
Temple1
God powers 2 invoked
Pestilence1
Plenty Vault1

Desmond

Army · 63

Units

Naginata Rider43
Yari Spearman13
Daimyo4
Bushi2
Kamaitachi1
Buildings 12 types
Farm27
House13
Wall10
Guardhouse6
Stable Japanese6
Watermill3
Armory2
Mining Camp Japanese2
Shrine Japanese2
Dojo1
Temple1
Town Center1
God powers 3 invoked
Goshinboku1
Shogun1
Solar Shield1

DracBorn

Army · 57

Units

Hippeus27
Prodromos11
Centaur10
Chimera2
Petrobolos2
Atalanta1
Hippolyta1
Hydra1
Polyphemus1
Theseus1
Buildings 10 types
Farm28
House21
Wall9
Granary8
Storehouse7
Stable5
Town Center3
Armory1
Fortress1
Temple1
God powers 3 invoked
Bronze1
Earthquake1
Lure1