Replay-derived match flow, timings, and composition.

Advanced match analysis

heraklit vs Bob Gymlan

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
15561
Duration
17:17
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Defeated
heraklit Hades · Elo 1203 -13
17:17 Match length
Winner
Bob Gymlan Loki · Elo 1291 +13
37.6% win probability Pre-match · Bob Gymlan favored win probability 62.4%
Key momentsIn match order
First pressure
1:45 Bob Gymlan Hersir trained
Fastest Classical
4:06* Bob Gymlan Heimdall · estimated
Armory timing
8:56 heraklit Armory
Market timing
14:50 heraklit Market
Fastest Heroic
15:58* Bob Gymlan Bragi · estimated
Fortress timing
17:02 Bob Gymlan Hill Fort

heraklit

Hades · Blue
Loss 1203 -13
EAPM
27.8
Favorite unit
Hoplite
29 fielded
Largest army
71
First expansion
—
Age path
AthenaClassical · Research start 3:27
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy500 total resource volume
No post-game awards

Bob Gymlan

Loki · Red
Win 1291 +13
EAPM
40.7
Favorite unit
Berserk
27 fielded
Largest army
116
First expansion
—
Age path
HeimdallClassical · Est. start 3:06
BragiHeroic · Est. start 14:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

heraklit

Bought

No buys

Sold

Wood500
Total player market volume500

Bob Gymlan

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heraklit

Army · 71

Units

Hoplite29
Hippeus20
Toxotes17
Ajax3
Achilles2
Buildings 11 types
House15
Farm11
Granary5
Storehouse5
Wall4
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

Bob Gymlan

Army · 116

Units

Berserk27
Raiding Cavalry27
Hirdman26
Throwing Axeman16
Hersir10
Einheri9
Godi1
Buildings 9 types
House17
Wall15
Ox Cart Building4
Farm3
Longhouse3
Great Hall2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1