Replay-derived match flow, timings, and composition.

Advanced match analysis

hambidge1 vs Konstantinos309

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
13192
Duration
8:44
Patch
19.17020
Played
· 14 hours ago
Marsh map preview
MapMarsh
Defeated
hambidge1 Huitzilopochtli · Elo 800 -15
8:44 Match length
Winner
Konstantinos309 Zeus · Elo 850 +15
42.9% win probability Pre-match · Konstantinos309 favored win probability 57.1%
Key momentsIn match order
First pressure
3:01 hambidge1 Warrior Priest trained
Fastest Classical
4:04* Konstantinos309 Athena · estimated
First extra TC
6:45 hambidge1 Town Center
Armory timing
7:21 Konstantinos309 Armory
Market timing
7:39 hambidge1 Market

hambidge1

Huitzilopochtli · Blue
Loss 800 -15
EAPM
16.3
Favorite unit
Warrior Priest
11 fielded
Largest army
22
First expansion
6:45
Age path
PatecatlClassical · Research start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Konstantinos309

Zeus · Mint
Win 850 +15
EAPM
19.7
Favorite unit
Hoplite
14 fielded
Largest army
16
First expansion
—
Age path
AthenaClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

hambidge1

Army · 22

Units

Warrior Priest11
Tequihua Archer6
Tlamanih Spearman5
Buildings 6 types
House5
Calpulli1
Market1
Temple1
Town Center1
War Hut1
God powers 1 invoked
Agave Bloom1

Konstantinos309

Army · 16

Units

Hoplite14
Heracles1
Jason1
Buildings 6 types
House7
Granary5
Armory1
Military Academy1
Storehouse1
Temple1
God powers 2 invoked
Bolt1
Restoration1