Replay-derived match flow, timings, and composition.

Advanced match analysis

gab01010101 vs EmmAnuel

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
20730
Duration
44:54
Patch
19.17020
Played
· 14 hours ago
Giza map preview
MapGiza
Winner
gab01010101 Gaia · Elo 377 +26
44:54 Match length
Defeated
EmmAnuel Isis · Elo 573 -26
24.4% win probability Pre-match · EmmAnuel favored · Upset win probability 75.6%
Key momentsIn match order
Fastest Classical
5:02* gab01010101 Oceanus · estimated
First extra TC
5:08 gab01010101 Town Center
First pressure
6:42 EmmAnuel Barracks
Armory timing
9:50 EmmAnuel Armory
Fastest Heroic
11:44* EmmAnuel Sobek · estimated
Fortress timing
13:35 EmmAnuel Migdol Stronghold
Market timing
14:44 EmmAnuel Market
Fastest Mythic
22:15* EmmAnuel Thoth · estimated

gab01010101

Gaia · Mint
Win 377 +26
EAPM
22.8
Favorite unit
Katapeltes
57 fielded
Largest army
342
First expansion
5:08
Age path
OceanusClassical · Research start 4:02
RheiaHeroic · Research start 12:26
AtlasMythic · Research start 20:18
Opening read
2 TC BoomA fast additional Town Center had no Fast Heroic or meaningful early military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Heavy walling77 wall build events
Market economy1,000 total resource volume
Large army production342 military units
No post-game awards

EmmAnuel

Isis · Peach
Loss 573 -26
EAPM
33.0
Favorite unit
Axeman
76 fielded
Largest army
221
First expansion
13:47
Age path
AnubisClassical · Research start 5:04
SobekHeroic · Research start 10:29
ThothMythic · Research start 20:15
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling49 wall build events
Market economy23,300 total resource volume
Large army production221 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 24,300 total volume

gab01010101

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

EmmAnuel

Bought

Food1,200

Sold

Food3,500
Wood18,600
Total player market volume23,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gab01010101

Army · 342

Units

Katapeltes57
Fanatic51
Arcus48
Murmillo47
Contarius44
Turma39
Cheiroballista22
Fire Siphon15
Oracle10
Destroyer9
Buildings 11 types
Wall77
Farm15
Manor8
Counter Barracks6
Military Barracks6
Town Center6
Palace5
Armory4
Economic Guild4
Market3
Temple1
God powers 22 invoked
Carnivora7
Gaia Forest7
Traitor6
Implode2

EmmAnuel

Army · 221

Units

Axeman76
Spearman60
War Elephant18
Camel Rider16
Catapult11
Chariot Archer11
Mercenary9
Siege Tower8
Petsuchos7
Slinger4
Mercenary Cavalry1
Buildings 18 types
Wall49
Farm45
House18
Lumber Camp9
Obelisk9
Barracks6
Granary6
Mining Camp5
Sentry Tower3
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 15 invoked
Locust Swarm4
Plague Of Serpents4
Prosperity4
Meteor2
Titan Gate1