Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
23128
Duration
12:54
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Defeated
Emogod Oranos · Elo 991 -9
12:54 Match length
Winner
H700JACDPC Zeus · Elo 1160 +9
27.4% win probability Pre-match · H700JACDPC favored win probability 72.6%
Key momentsIn match order
Fastest Classical
3:55* Emogod Oceanus · estimated
First pressure
4:25 Emogod Military Barracks
First extra TC
5:00 H700JACDPC Town Center
Armory timing
8:37 Emogod Armory
Fastest Heroic
11:46* Emogod Hyperion · estimated

Emogod

Oranos · Blue
Loss 991 -9
EAPM
37.2
Favorite unit
Murmillo
15 fielded
Largest army
27
First expansion
10:27
Age path
OceanusClassical · Research start 2:55
HyperionHeroic · Research start 10:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

H700JACDPC

Zeus · Red
Win 1160 +9
EAPM
43.5
Favorite unit
Heracles
1 fielded
Largest army
2
First expansion
5:00
Age path
AthenaClassical · Est. start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 27

Units

Murmillo15
Katapeltes5
Turma3
Cheiroballista2
Oracle2
Buildings 8 types
Manor5
Sky Passage4
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 3 invoked
Carnivora1
Chaos1
Shockwave1

H700JACDPC

Army · 2

Units

Heracles1
Jason1
Buildings 9 types
Farm26
House10
Archery Range5
Storehouse5
Stable4
Granary3
Military Academy2
Temple1
Town Center1
God powers 1 invoked
Restoration1