Replay-derived match flow, timings, and composition.

Advanced match analysis

菜就多练 vs Ash

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
6535
Duration
21:51
Patch
19.17020
Played
· 14 hours ago
Savannah map preview
MapSavannah
Defeated
菜就多练 Huitzilopochtli · Elo 1940 -23
21:51 Match length
Winner
Ash Huitzilopochtli · Elo 1833 +23
64.9% win probability Pre-match · 菜就多练 favored · Upset win probability 35.1%
Key momentsIn match order
First pressure
3:40 菜就多练 Warrior Priest trained
Fastest Classical
4:36* 菜就多练 Malinalxochitl · estimated
Armory timing
5:01 Ash Armory
Fastest Heroic
7:46* Ash Coatlicue · estimated
First extra TC
15:48 Ash Town Center

菜就多练

Huitzilopochtli · Blue
Loss 1940 -23
EAPM
68.1
Favorite unit
Eagle Warrior
151 fielded
Largest army
198
First expansion
15:55
Age path
MalinalxochitlClassical · Research start 3:36
CoatlicueHeroic · Est. start 7:26
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production198 military units
No post-game awards

Ash

Huitzilopochtli · Red
Win 1833 +23
EAPM
104.1
Favorite unit
Eagle Warrior
58 fielded
Largest army
131
First expansion
15:48
Age path
PatecatlClassical · Research start 3:43
CoatlicueHeroic · Est. start 6:31
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

菜就多练

Army · 198

Units

Eagle Warrior151
Tequihua Archer31
Warrior Priest9
Coyote Warrior5
Ayotochtli2
Buildings 9 types
House10
Calpulli9
Nobles Hut5
Armory2
Temple2
Town Center2
War Hut2
Great Temple1
Smoke Trap1
God powers 5 invoked
Blood Pact3
Earth Monster1
Infestation1

Ash

Army · 131

Units

Eagle Warrior58
Ocelotl Warrior42
Warrior Priest22
Ayotochtli3
Coyote Warrior3
Tequihua Archer2
Tlamanih Spearman1
Buildings 8 types
House15
Calpulli7
Nobles Hut6
Armory3
Great Temple2
Temple2
Town Center2
War Hut1
God powers 5 invoked
Blood Pact3
Agave Bloom1
Earth Monster1