Advanced match analysis
菜就多练 vs Ash
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 6535
- Duration
- 21:51
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
菜就多练
Huitzilopochtli · Elo 1940 -23
21:51
Match length
Winner
Ash
Huitzilopochtli · Elo 1833 +23
64.9% win probability
Pre-match · 菜就多练 favored · Upset
win probability 35.1%
Key momentsIn match order
菜就多练
Huitzilopochtli · Blue- EAPM
- 68.1
- Favorite unit
- Eagle Warrior 151 fielded
- Largest army
- 198
- First expansion
- 15:55
Age path
MalinalxochitlClassical · Research start 3:36
CoatlicueHeroic · Est. start 7:26
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production198 military units
No post-game awards
Ash
Huitzilopochtli · Red- EAPM
- 104.1
- Favorite unit
- Eagle Warrior 58 fielded
- Largest army
- 131
- First expansion
- 15:48
Age path
PatecatlClassical · Research start 3:43
CoatlicueHeroic · Est. start 6:31
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production131 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.