Replay-derived match flow, timings, and composition.

Advanced match analysis

jaime-shinobi vs DINOaBa

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
15797
Duration
10:02
Patch
19.17020
Played
· 14 hours ago
Steppe map preview
MapSteppe
Defeated
jaime-shinobi Ra · Elo 883 -19
10:02 Match length
Winner
DINOaBa Odin · Elo 851 +19
54.6% win probability Pre-match · jaime-shinobi favored · Upset win probability 45.4%
Key momentsIn match order
Fastest Classical
3:37* jaime-shinobi Bast · estimated
First pressure
3:43 DINOaBa Hersir trained
Armory timing
4:33 jaime-shinobi Armory
Fastest Heroic
7:18* jaime-shinobi Sobek · estimated

jaime-shinobi

Ra · Blue
Loss 883 -19
EAPM
30.2
Favorite unit
Axeman
35 fielded
Largest army
45
First expansion
—
Age path
BastClassical · Research start 2:37
SobekHeroic · Est. start 6:03
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

DINOaBa

Odin · Red
Win 851 +19
EAPM
20.1
Favorite unit
Hersir
7 fielded
Largest army
8
First expansion
—
Age path
HeimdallClassical · Research start 3:02
NjordHeroic · Research start 6:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jaime-shinobi

Army · 45

Units

Axeman35
Slinger10
Buildings 11 types
House7
Granary4
Barracks2
Obelisk2
Wall2
Armory1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Eclipse1

DINOaBa

Army · 8

Units

Hersir7
Einheri1
Buildings 4 types
House3
Armory1
Ox Cart Building1
Temple1
God powers 3 invoked
Great Hunt1
Undermine1
Walking Woods1