Replay-derived match flow, timings, and composition.

Advanced match analysis

ArcosVI vs jacqdevries

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
20164
Duration
22:24
Patch
19.17020
Played
· 14 hours ago
Elysium map preview
MapElysium
Defeated
ArcosVI Ra · Elo 1275 -13
22:24 Match length
Winner
jacqdevries Fuxi · Elo 1374 +13
36.1% win probability Pre-match · jacqdevries favored win probability 63.9%
Key momentsIn match order
Fastest Classical
4:14* jacqdevries Chiyou · estimated
First pressure
6:41 ArcosVI Barracks
First extra TC
10:40 ArcosVI Town Center
Armory timing
12:13 ArcosVI Armory
Fastest Heroic
15:08* jacqdevries Goumang · estimated

ArcosVI

Ra · Green
Loss 1275 -13
EAPM
48.2
Favorite unit
Slinger
101 fielded
Largest army
113
First expansion
10:40
Age path
BastClassical · Est. start 4:21
SobekHeroic · Est. start 17:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production113 military units
No post-game awards

jacqdevries

Fuxi · Red
Win 1374 +13
EAPM
53.6
Favorite unit
Pioneer
33 fielded
Largest army
116
First expansion
—
Age path
ChiyouClassical · Research start 3:14
GoumangHeroic · Est. start 13:52
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production116 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ArcosVI

Army · 113

Units

Slinger101
Sphinx7
Axeman5
Buildings 15 types
Farm44
Wall20
House18
Obelisk9
Mining Camp6
Granary5
Armory2
Barracks2
Lumber Camp2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 1 invoked
Eclipse1

jacqdevries

Army · 116

Units

Pioneer33
Fire Archer28
White Horse Cavalry25
Dao Swordsman22
Tiger Cavalry3
Sage2
Jiang Zi Ya1
Nezha Child1
Tao Wu1
Buildings 9 types
House16
Silo12
Wall8
Baolei2
Machine Workshop2
Temple2
Armory1
Imperial Academy1
Military Camp1
God powers 4 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1