Advanced match analysis
ArcosVI vs jacqdevries
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 20164
- Duration
- 22:24
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
ArcosVI
Ra · Elo 1275 -13
22:24
Match length
Winner
jacqdevries
Fuxi · Elo 1374 +13
36.1% win probability
Pre-match · jacqdevries favored
win probability 63.9%
Key momentsIn match order
ArcosVI
Ra · Green- EAPM
- 48.2
- Favorite unit
- Slinger 101 fielded
- Largest army
- 113
- First expansion
- 10:40
Age path
BastClassical · Est. start 4:21
SobekHeroic · Est. start 17:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production113 military units
No post-game awards
jacqdevries
Fuxi · Red- EAPM
- 53.6
- Favorite unit
- Pioneer 33 fielded
- Largest army
- 116
- First expansion
- —
Age path
ChiyouClassical · Research start 3:14
GoumangHeroic · Est. start 13:52
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production116 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.