Advanced match analysis
tian vs EpicoJackal
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 2982
- Duration
- 19:44
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
tian
Demeter · Elo 1200 -21
19:44
Match length
Winner
EpicoJackal
Gaia · Elo 1127 +21
60.4% win probability
Pre-match · tian favored · Upset
win probability 39.6%
Key momentsIn match order
tian
Demeter · Peach- EAPM
- 46.6
- Favorite unit
- Hoplite 41 fielded
- Largest army
- 74
- First expansion
- 4:40
Age path
PanClassical · Research start 2:36
HestiaHeroic · Research start 9:37
PersephoneMythic · Research start 14:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,200 total resource volume
No post-game awards
EpicoJackal
Gaia · Red- EAPM
- 45.0
- Favorite unit
- Automaton 16 fielded
- Largest army
- 54
- First expansion
- 4:28
Age path
LetoClassical · Research start 2:26
RheiaHeroic · Research start 11:52
HekateMythic · Research start 16:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
tian
Bought
No buys
Sold
Total player market volume2,200
EpicoJackal
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.