Replay-derived match flow, timings, and composition.

Advanced match analysis

tian vs EpicoJackal

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
2982
Duration
19:44
Patch
19.17020
Played
· 14 hours ago
Alfheim map preview
MapAlfheim
Defeated
tian Demeter · Elo 1200 -21
19:44 Match length
Winner
EpicoJackal Gaia · Elo 1127 +21
60.4% win probability Pre-match · tian favored · Upset win probability 39.6%
Key momentsIn match order
Fastest Classical
3:26* EpicoJackal Leto · estimated
First extra TC
4:28 EpicoJackal Town Center
First pressure
5:04 EpicoJackal Military Barracks
Armory timing
5:35 EpicoJackal Armory
Fastest Heroic
10:52* tian Hestia · estimated
Fortress timing
14:05 tian Fortress
Market timing
16:36 tian Market
Fastest Mythic
16:48* tian Persephone · estimated

tian

Demeter · Peach
Loss 1200 -21
EAPM
46.6
Favorite unit
Hoplite
41 fielded
Largest army
74
First expansion
4:40
Age path
PanClassical · Research start 2:36
HestiaHeroic · Research start 9:37
PersephoneMythic · Research start 14:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,200 total resource volume
No post-game awards

EpicoJackal

Gaia · Red
Win 1127 +21
EAPM
45.0
Favorite unit
Automaton
16 fielded
Largest army
54
First expansion
4:28
Age path
LetoClassical · Research start 2:26
RheiaHeroic · Research start 11:52
HekateMythic · Research start 16:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

tian

Bought

No buys

Sold

Food2,200
Total player market volume2,200

EpicoJackal

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tian

Army · 74

Units

Hoplite41
Amazon Archer14
Hypaspist13
Icarus2
Orpheus2
Iolaus1
Midas1
Buildings 11 types
House27
Farm23
Wall9
Storehouse6
Military Academy4
Armory2
Fortress2
Granary2
Town Center2
Market1
Temple1
God powers 5 invoked
Arcadian Meadow2
Communal Hearth1
Underworld Invasion1
Wither1

EpicoJackal

Army · 54

Units

Automaton16
Cheiroballista12
Contarius12
Murmillo11
Arcus3
Buildings 9 types
Farm12
Manor8
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 10 invoked
Spider Lair6
Gaia Forest2
Tartarian Gate1
Traitor1