Replay-derived match flow, timings, and composition.

Advanced match analysis

bones vs terrenstimon

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
443
Duration
9:25
Patch
19.17020
Played
· 14 hours ago
Megalopolis map preview
MapMegalopolis
Winner
bones Tezcatlipoca · Elo 2144 +2
9:25 Match length
Defeated
terrenstimon Loki · Elo 1686 -2
93.3% win probability Pre-match · bones favored win probability 6.7%
Key momentsIn match order
First pressure
1:51 terrenstimon Hersir trained
Fastest Classical
3:26* terrenstimon Heimdall · estimated
Armory timing
8:20 terrenstimon Armory

bones

Tezcatlipoca · Blue
Win 2144 +2
EAPM
68.1
Favorite unit
Tequihua Archer
18 fielded
Largest army
40
First expansion
—
Age path
HuehuecoyotlClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

terrenstimon

Loki · Red
Loss 1686 -2
EAPM
45.9
Favorite unit
Throwing Axeman
12 fielded
Largest army
25
First expansion
—
Age path
HeimdallClassical · Est. start 2:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bones

Army · 40

Units

Tequihua Archer18
Tlamanih Spearman12
Warrior Priest9
Quimichin Spy1
Buildings 5 types
House14
Wall6
War Hut3
Calpulli2
Temple1
God powers 1 invoked
Obsidian Mirror1

terrenstimon

Army · 25

Units

Throwing Axeman12
Hersir6
Berserk4
Raiding Cavalry3
Buildings 6 types
House7
Great Hall2
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers 1 invoked
Spy1