Replay-derived match flow, timings, and composition.

Advanced match analysis

Axas0973 + franbala1999 vs SHOOTER + Croma

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
10646
Duration
21:53
Patch
19.17020
Played
· 14 hours ago
Alfheim map preview
MapAlfheim
Victory Team Elo 964
Axas0973 Susanoo · Elo 777 +9
franbala1999 Isis · Elo 1151 +2
21:53 Match length
Defeat Team Elo 620
SHOOTER Zeus · Elo 636 -10
Croma Amaterasu · Elo 603 -9
87.9% win probability Pre-match · Axas0973 + franbala1999 favored win probability 12.1%
Key momentsIn match order
Fastest Classical
3:20* Croma Minakatatomi · estimated
First extra TC
4:47 franbala1999 Town Center
First pressure
6:26 SHOOTER Archery Range
Armory timing
6:30 SHOOTER Armory
Fastest Heroic
11:48* franbala1999 Sobek · estimated
Market timing
12:19 franbala1999 Market
Fortress timing
15:04 Axas0973 Castle
Fastest Mythic
20:31* franbala1999 Thoth · estimated

Axas0973

Susanoo · Blue · Team 1
Win 777 +9
EAPM
13.6
Favorite unit
Shinobi
16 fielded
Largest army
34
First expansion
8:48
Age path
MinakatatomiClassical · Research start 3:13
RaijinHeroic · Research start 11:17
TakemikazuchiMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
No post-game awards

SHOOTER

Zeus · Red · Team 2
Loss 636 -10
EAPM
25.8
Favorite unit
Hippeus
42 fielded
Largest army
118
First expansion
7:22
Age path
AthenaClassical · Research start 3:43
DionysusHeroic · Research start 14:21
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production118 military units
No post-game awards

franbala1999

Isis · Yellow · Team 1
Win 1151 +2
EAPM
28.4
Favorite unit
Axeman
57 fielded
Largest army
129
First expansion
4:47
Age path
BastClassical · Est. start 3:06
SobekHeroic · Est. start 10:33
ThothMythic · Est. start 18:31
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production129 military units
No post-game awards

Croma

Amaterasu · Green · Team 2
Loss 603 -9
EAPM
23.1
Favorite unit
Samurai
27 fielded
Largest army
56
First expansion
10:28
Age path
MinakatatomiClassical · Research start 2:20
RaijinHeroic · Research start 18:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Axas0973

Army · 34

Units

Shinobi16
Samurai12
Onna Musha6
Buildings 11 types
Farm32
House17
Shrine Japanese14
Wall14
Dojo8
Mining Camp Japanese3
Watermill3
Town Center2
Armory1
Castle1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Thunder Burst1

SHOOTER

Army · 118

Units

Hippeus42
Toxotes35
Peltast30
Heracles3
Jason3
Odysseus2
Prodromos2
Minotaur1
Buildings 9 types
Farm34
House16
Storehouse7
Archery Range4
Stable4
Town Center3
Granary2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

franbala1999

Army · 129

Units

Axeman57
Slinger20
Spearman19
Chariot Archer15
Siege Tower10
War Elephant4
Petsuchos3
Catapult1
Buildings 18 types
Farm35
Wall16
House14
Granary7
Barracks6
Mining Camp5
Temple4
Market2
Migdol Stronghold2
Obelisk2
Siege Works2
Town Center2
Armory1
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Locust Swarm2
Meteor1
Prosperity1

Croma

Army · 56

Units

Samurai27
Bushi16
Yumi Archer11
Raiju2
Buildings 11 types
Farm23
House14
Wall10
Shrine Japanese5
Watermill4
Mining Camp Japanese3
Dojo2
Guardhouse2
Town Center2
Armory1
Temple1
God powers 3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1