Advanced match analysis
ABDIEL#8425 + EAGUILAR vs ivgaru1991 + futvalva
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 14889
- Duration
- 18:23
- Patch
- 19.17020
- Played
- · 14 hours ago
Victory
Team Elo 1044
ABDIEL#8425
Loki · Elo 1085 +21
EAGUILAR
Tezcatlipoca · Elo 1003 +25
18:23
Match length
Defeat
Team Elo 1164
ivgaru1991
Thor · Elo 1166 -23
futvalva
Huitzilopochtli · Elo 1162 -23
33.4% win probability
Pre-match · ivgaru1991 + futvalva favored · Upset
win probability 66.6%
Key momentsIn match order
ABDIEL#8425
Loki · Blue · Team 1- EAPM
- 27.9
- Favorite unit
- Throwing Axeman 32 fielded
- Total score
- 16,267
- Military score
- 5,505
- Economic score
- 10,187
- Kills score
- 620
- Units killed
- 20
- Units lost
- 43
- Buildings razed
- 1
- Largest army
- 57
- First expansion
- 12:35
Age path
HeimdallClassical · Est. start 3:49
BragiHeroic · Est. start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
ivgaru1991
Thor · Red · Team 2- EAPM
- 17.2
- Favorite unit
- Throwing Axeman 7 fielded
- Total score
- 7,974
- Military score
- 3,387
- Economic score
- 4,458
- Kills score
- 129
- Units killed
- 1
- Units lost
- 0
- Buildings razed
- 3
- Largest army
- 14
- First expansion
- —
Age path
ForsetiClassical · Est. start 5:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
EAGUILAR
Tezcatlipoca · Yellow · Team 1- EAPM
- 28.4
- Favorite unit
- Tequihua Archer 53 fielded
- Total score
- 36,037
- Military score
- 14,595
- Economic score
- 20,933
- Kills score
- 829
- Units killed
- 35
- Units lost
- 59
- Buildings razed
- 0
- Largest army
- 116
- First expansion
- 5:04
Age path
MalinalxochitlClassical · Est. start 4:33
ItzpapalotlHeroic · Est. start 11:20
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production116 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
futvalva
Huitzilopochtli · Green · Team 2- EAPM
- 35.7
- Favorite unit
- Tequihua Archer 154 fielded
- Total score
- 27,079
- Military score
- 8,948
- Economic score
- 15,787
- Kills score
- 2,366
- Units killed
- 89
- Units lost
- 58
- Buildings razed
- 8
- Largest army
- 188
- First expansion
- 14:40
Age path
MalinalxochitlClassical · Research start 3:39
CoatlicueHeroic · Research start 13:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production188 military units
Largest Army
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.