Replay-derived match flow, timings, and composition.

Advanced match analysis

ABDIEL#8425 + EAGUILAR vs ivgaru1991 + futvalva

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
14889
Duration
18:23
Patch
19.17020
Played
· 14 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1044
ABDIEL#8425 Loki · Elo 1085 +21
EAGUILAR Tezcatlipoca · Elo 1003 +25
18:23 Match length
Defeat Team Elo 1164
ivgaru1991 Thor · Elo 1166 -23
futvalva Huitzilopochtli · Elo 1162 -23
33.4% win probability Pre-match · ivgaru1991 + futvalva favored · Upset win probability 66.6%
Key momentsIn match order
Armory timing
0:07 ivgaru1991 Dwarven Armory
First pressure
3:48 futvalva Warrior Priest trained
Fastest Classical
4:39* futvalva Malinalxochitl · estimated
First extra TC
5:04 EAGUILAR Town Center
Fastest Heroic
12:20* ABDIEL#8425 Bragi · estimated
Market timing
15:58 EAGUILAR Market

ABDIEL#8425

Loki · Blue · Team 1
Win 1085 +21
EAPM
27.9
Favorite unit
Throwing Axeman
32 fielded
Total score
16,267
Military score
5,505
Economic score
10,187
Kills score
620
Units killed
20
Units lost
43
Buildings razed
1
Largest army
57
First expansion
12:35
Age path
HeimdallClassical · Est. start 3:49
BragiHeroic · Est. start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

ivgaru1991

Thor · Red · Team 2
Loss 1166 -23
EAPM
17.2
Favorite unit
Throwing Axeman
7 fielded
Total score
7,974
Military score
3,387
Economic score
4,458
Kills score
129
Units killed
1
Units lost
0
Buildings razed
3
Largest army
14
First expansion
—
Age path
ForsetiClassical · Est. start 5:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

EAGUILAR

Tezcatlipoca · Yellow · Team 1
Win 1003 +25
EAPM
28.4
Favorite unit
Tequihua Archer
53 fielded
Total score
36,037
Military score
14,595
Economic score
20,933
Kills score
829
Units killed
35
Units lost
59
Buildings razed
0
Largest army
116
First expansion
5:04
Age path
MalinalxochitlClassical · Est. start 4:33
ItzpapalotlHeroic · Est. start 11:20
MictlantecutliMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production116 military units
Highest Score Most Deaths Most Improvements Most Resources

futvalva

Huitzilopochtli · Green · Team 2
Loss 1162 -23
EAPM
35.7
Favorite unit
Tequihua Archer
154 fielded
Total score
27,079
Military score
8,948
Economic score
15,787
Kills score
2,366
Units killed
89
Units lost
58
Buildings razed
8
Largest army
188
First expansion
14:40
Age path
MalinalxochitlClassical · Research start 3:39
CoatlicueHeroic · Research start 13:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production188 military units
Largest Army Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ABDIEL#8425

Army · 57

Units

Throwing Axeman32
Godi20
Hersir3
Hirdman2
Buildings 8 types
House17
Farm12
Ox Cart Building4
Armory3
Longhouse3
Temple2
Great Hall1
Town Center1
God powers 2 invoked
Spy1
Undermine1

ivgaru1991

Army · 14

Units

Throwing Axeman7
Hersir4
Berserk3
Buildings 5 types
House4
Longhouse2
Dwarven Armory1
Ox Cart Building1
Temple1
God powers 1 invoked
Healing Spring1

EAGUILAR

Army · 116

Units

Tequihua Archer53
Coyote Warrior13
Tlamanih Spearman13
Warrior Priest9
Jaguar Rider8
Shorn One8
Eagle Warrior6
Ocelotl Warrior6
Buildings 10 types
Farm70
House25
Calpulli7
Great Temple3
Nobles Hut2
Town Center2
War Hut2
Armory1
Market1
Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Purge1

futvalva

Army · 188

Units

Tequihua Archer154
Warrior Priest30
Maquizcoatl3
Ayotochtli1
Buildings 7 types
House22
Calpulli11
Wall4
Town Center2
War Hut2
Armory1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1