Advanced match analysis
oracleofatlantis vs JackOfDiamonds
- Queue
- Ranked 1v1 Supremacy
- Map
- Cloud Forest
- Map Seed
- 11323
- Duration
- 28:13
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
oracleofatlantis
Tsukuyomi · Elo 1079 -13
28:13
Match length
Winner
JackOfDiamonds
Oranos · Elo 1178 +13
36.1% win probability
Pre-match · JackOfDiamonds favored
win probability 63.9%
Key momentsIn match order
oracleofatlantis
Tsukuyomi · Blue- EAPM
- 31.7
- Favorite unit
- Shinobi 40 fielded
- Largest army
- 123
- First expansion
- 18:32
Age path
Inari OkamiClassical · Est. start 4:28
HachimanHeroic · Est. start 10:37
WatatsumiMythic · Est. start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy2,700 total resource volume
Large army production123 military units
No post-game awards
JackOfDiamonds
Oranos · Maroon- EAPM
- 57.5
- Favorite unit
- Katapeltes 59 fielded
- Largest army
- 237
- First expansion
- 6:13
Age path
PrometheusClassical · Research start 2:39
HyperionHeroic · Est. start 14:40
HekateMythic · Est. start 20:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling44 wall build events
Market economy2,700 total resource volume
Large army production237 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
oracleofatlantis
Bought
Sold
Total player market volume2,700
JackOfDiamonds
Bought
Sold
Total player market volume2,700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.