Replay-derived match flow, timings, and composition.

Advanced match analysis

oracleofatlantis vs JackOfDiamonds

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
11323
Duration
28:13
Patch
19.17020
Played
· 14 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
oracleofatlantis Tsukuyomi · Elo 1079 -13
28:13 Match length
Winner
JackOfDiamonds Oranos · Elo 1178 +13
36.1% win probability Pre-match · JackOfDiamonds favored win probability 63.9%
Key momentsIn match order
Fastest Classical
3:39* JackOfDiamonds Prometheus · estimated
First pressure
4:38 JackOfDiamonds Counter Barracks
Armory timing
5:37 oracleofatlantis Armory
First extra TC
6:13 JackOfDiamonds Town Center
Market timing
10:39 oracleofatlantis Market
Fastest Heroic
11:33* oracleofatlantis Hachiman · estimated
Fortress timing
16:08 JackOfDiamonds Palace
Fastest Mythic
22:00* JackOfDiamonds Hekate · estimated

oracleofatlantis

Tsukuyomi · Blue
Loss 1079 -13
EAPM
31.7
Favorite unit
Shinobi
40 fielded
Largest army
123
First expansion
18:32
Age path
Inari OkamiClassical · Est. start 4:28
HachimanHeroic · Est. start 10:37
WatatsumiMythic · Est. start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy2,700 total resource volume
Large army production123 military units
No post-game awards

JackOfDiamonds

Oranos · Maroon
Win 1178 +13
EAPM
57.5
Favorite unit
Katapeltes
59 fielded
Largest army
237
First expansion
6:13
Age path
PrometheusClassical · Research start 2:39
HyperionHeroic · Est. start 14:40
HekateMythic · Est. start 20:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling44 wall build events
Market economy2,700 total resource volume
Large army production237 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

oracleofatlantis

Bought

Food400
Wood100

Sold

Food1,000
Wood1,200
Total player market volume2,700

JackOfDiamonds

Bought

Food1,900

Sold

Wood800
Total player market volume2,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

oracleofatlantis

Army · 123

Units

Shinobi40
Samurai26
Naginata Rider15
Daimyo12
Yari Spearman6
Bushi5
Kitsune5
Tengu5
Yumi Horse Archer5
Oyumi4
Buildings 14 types
House25
Farm16
Watermill10
Shrine Japanese7
Guardhouse4
Mining Camp Japanese3
Town Center3
Wall3
Castle2
Dojo2
Stable Japanese2
Armory1
Market1
Temple1
God powers 4 invoked
New Moon2
Shogun1
Swampland1

JackOfDiamonds

Army · 237

Units

Katapeltes59
Arcus39
Destroyer37
Contarius35
Fanatic28
Cheiroballista10
Murmillo9
Oracle8
Satyr6
Promethean5
Turma1
Buildings 12 types
Wall44
Farm19
Military Barracks15
Manor9
Counter Barracks7
Town Center6
Palace4
Sky Passage4
Armory1
Economic Guild1
Market1
Temple1
God powers 17 invoked
Valor12
Chaos2
Shockwave2
Tartarian Gate1