Advanced match analysis
睫毛哥800 + 哥特枪骑兵 vs RyFang + matthew2606hk
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 28206
- Duration
- 9:51
- Patch
- 19.17020
- Played
- · 14 hours ago
Victory
Team Elo 1392
睫毛哥800
Zeus · Elo 1392 +16
哥特枪骑兵
Gaia · Elo 1392 +16
9:51
Match length
Defeat
Team Elo 1355
RyFang
Freyr · Elo 1493 -23
matthew2606hk
Thor · Elo 1217 -9
55.3% win probability
Pre-match · 睫毛哥800 + 哥特枪骑兵 favored
win probability 44.7%
Key momentsIn match order
睫毛哥800
Zeus · Blue · Team 1- EAPM
- 56.3
- Favorite unit
- Hoplite 37 fielded
- Largest army
- 42
- First expansion
- —
Age path
AthenaClassical · Est. start 3:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
RyFang
Freyr · Red · Team 2- EAPM
- 29.6
- Favorite unit
- Throwing Axeman 14 fielded
- Largest army
- 21
- First expansion
- 6:17
Age path
UllrClassical · Research start 3:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards
哥特枪骑兵
Gaia · Yellow · Team 1- EAPM
- 45.9
- Favorite unit
- Turma 12 fielded
- Largest army
- 17
- First expansion
- —
Age path
OceanusClassical · Est. start 3:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
matthew2606hk
Thor · Green · Team 2- EAPM
- 32.6
- Favorite unit
- Hersir 13 fielded
- Largest army
- 25
- First expansion
- —
Age path
ForsetiClassical · Est. start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
睫毛哥800
Army · 42Units
Buildings ›6 types
God powers ›None invoked
No god powers recorded.