Advanced match analysis
ARMKING + FailureToComply + lahmaarm707 vs El_Cochino + Balrog + ☣fRESH֍
- Queue
- Ranked 3v3 Supremacy
- Map
- Marsh
- Map Seed
- 15040
- Duration
- 20:40
- Patch
- 19.17020
- Played
- · 14 hours ago
Victory
Team Elo 1383
ARMKING
Odin · Elo 1359 +16
FailureToComply
Kronos · Elo 1456 +12
lahmaarm707
Tsukuyomi · Elo 1333 +18
20:40
Match length
Defeat
Team Elo 1336
El_Cochino
Tezcatlipoca · Elo 1410 -19
Balrog
Susanoo · Elo 1237 -11
<color=1.24/9.09/4.4>☣fRESH֍
Thor · Elo 1360 -16
56.7% win probability
Pre-match · ARMKING + FailureToComply + lahmaarm707 favored
win probability 43.3%
Key momentsIn match order
ARMKING
Odin · Purple · Team 1- EAPM
- 53.5
- Favorite unit
- Jarl 51 fielded
- Largest army
- 138
- First expansion
- 13:01
Age path
HeimdallClassical · Research start 4:00
NjordHeroic · Research start 6:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards
El_Cochino
Tezcatlipoca · Red · Team 2- EAPM
- 52.5
- Favorite unit
- Tlamanih Spearman 66 fielded
- Largest army
- 145
- First expansion
- 17:52
Age path
MalinalxochitlClassical · Est. start 4:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production145 military units
No post-game awards
FailureToComply
Kronos · Grey · Team 1- EAPM
- 41.7
- Favorite unit
- Arcus 50 fielded
- Largest army
- 130
- First expansion
- 8:50
Age path
PrometheusClassical · Est. start 2:31
RheiaHeroic · Est. start 15:26
AtlasMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production130 military units
No post-game awards
Balrog
Susanoo · Green · Team 2- EAPM
- 85.7
- Favorite unit
- Yumi Horse Archer 50 fielded
- Largest army
- 105
- First expansion
- 5:30
Age path
Inari OkamiClassical · Est. start 3:15
RaijinHeroic · Est. start 9:59
TakemikazuchiMythic · Est. start 17:44
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Large army production105 military units
No post-game awards
lahmaarm707
Tsukuyomi · Yellow · Team 1- EAPM
- 22.4
- Favorite unit
- Yumi Horse Archer 25 fielded
- Largest army
- 71
- First expansion
- 19:02
Age path
Inari OkamiClassical · Est. start 3:02
HachimanHeroic · Est. start 8:41
OkuninushiMythic · Est. start 17:10
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,700 total resource volume
No post-game awards
<color=1.24/9.09/4.4>☣fRESH֍
Thor · Pink · Team 2- EAPM
- 83.3
- Favorite unit
- Throwing Axeman 42 fielded
- Largest army
- 120
- First expansion
- 15:34
Age path
FreyjaClassical · Est. start 3:33
BragiHeroic · Research start 9:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Market economy600 total resource volume
Large army production120 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
ARMKING
Bought
No buys
Sold
No sells
Total player market volume0
El_Cochino
Bought
No buys
Sold
No sells
Total player market volume0
FailureToComply
Bought
No buys
Sold
No sells
Total player market volume0
Balrog
Bought
Sold
No sells
Total player market volume700
lahmaarm707
Bought
No buys
Sold
Total player market volume1,700
<color=1.24/9.09/4.4>☣fRESH֍
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.