Replay-derived match flow, timings, and composition.

Advanced match analysis

ARMKING + FailureToComply + lahmaarm707 vs El_Cochino + Balrog + ☣fRESH֍

Queue
Ranked 3v3 Supremacy
Map
Marsh
Map Seed
15040
Duration
20:40
Patch
19.17020
Played
· 14 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1383
ARMKING Odin · Elo 1359 +16
FailureToComply Kronos · Elo 1456 +12
lahmaarm707 Tsukuyomi · Elo 1333 +18
20:40 Match length
Defeat Team Elo 1336
El_Cochino Tezcatlipoca · Elo 1410 -19
Balrog Susanoo · Elo 1237 -11
<color=1.24/9.09/4.4>☣fRESH֍ Thor · Elo 1360 -16
56.7% win probability Pre-match · ARMKING + FailureToComply + lahmaarm707 favored win probability 43.3%
Key momentsIn match order
Armory timing
0:57 <color=1.24/9.09/4.4>☣fRESH֍ Dwarven Armory
First pressure
3:09 <color=1.24/9.09/4.4>☣fRESH֍ Hersir trained
Fastest Classical
3:31* FailureToComply Prometheus · estimated
First extra TC
5:30 Balrog Town Center
Fastest Heroic
7:43* ARMKING Njord · estimated
Fortress timing
15:04 Balrog Castle
Market timing
15:14 FailureToComply Market
Fastest Mythic
18:40* lahmaarm707 Okuninushi · estimated

ARMKING

Odin · Purple · Team 1
Win 1359 +16
EAPM
53.5
Favorite unit
Jarl
51 fielded
Largest army
138
First expansion
13:01
Age path
HeimdallClassical · Research start 4:00
NjordHeroic · Research start 6:28
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards

El_Cochino

Tezcatlipoca · Red · Team 2
Loss 1410 -19
EAPM
52.5
Favorite unit
Tlamanih Spearman
66 fielded
Largest army
145
First expansion
17:52
Age path
MalinalxochitlClassical · Est. start 4:34
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production145 military units
No post-game awards

FailureToComply

Kronos · Grey · Team 1
Win 1456 +12
EAPM
41.7
Favorite unit
Arcus
50 fielded
Largest army
130
First expansion
8:50
Age path
PrometheusClassical · Est. start 2:31
RheiaHeroic · Est. start 15:26
AtlasMythic · Est. start 16:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production130 military units
No post-game awards

Balrog

Susanoo · Green · Team 2
Loss 1237 -11
EAPM
85.7
Favorite unit
Yumi Horse Archer
50 fielded
Largest army
105
First expansion
5:30
Age path
Inari OkamiClassical · Est. start 3:15
RaijinHeroic · Est. start 9:59
TakemikazuchiMythic · Est. start 17:44
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
Large army production105 military units
No post-game awards

lahmaarm707

Tsukuyomi · Yellow · Team 1
Win 1333 +18
EAPM
22.4
Favorite unit
Yumi Horse Archer
25 fielded
Largest army
71
First expansion
19:02
Age path
Inari OkamiClassical · Est. start 3:02
HachimanHeroic · Est. start 8:41
OkuninushiMythic · Est. start 17:10
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,700 total resource volume
No post-game awards

<color=1.24/9.09/4.4>☣fRESH֍

Thor · Pink · Team 2
Loss 1360 -16
EAPM
83.3
Favorite unit
Throwing Axeman
42 fielded
Largest army
120
First expansion
15:34
Age path
FreyjaClassical · Est. start 3:33
BragiHeroic · Research start 9:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Market economy600 total resource volume
Large army production120 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

ARMKING

Bought

No buys

Sold

No sells

Total player market volume0

El_Cochino

Bought

No buys

Sold

No sells

Total player market volume0

FailureToComply

Bought

No buys

Sold

No sells

Total player market volume0

Balrog

Bought

Food500
Wood200

Sold

No sells

Total player market volume700

lahmaarm707

Bought

No buys

Sold

Wood1,700
Total player market volume1,700

<color=1.24/9.09/4.4>☣fRESH֍

Bought

No buys

Sold

Food600
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ARMKING

Army · 138

Units

Jarl51
Hersir43
Godi13
Einheri11
Berserk8
Raiding Cavalry7
Mountain Giant5
Buildings 8 types
Farm34
House29
Great Hall11
Longhouse5
Ox Cart Building4
Town Center2
Armory1
Temple1
God powers 3 invoked
Great Hunt1
Undermine1
Walking Woods1

El_Cochino

Army · 145

Units

Tlamanih Spearman66
Tequihua Archer58
Warrior Priest16
Maquizcoatl5
Buildings 7 types
House12
Calpulli9
Temple4
War Hut3
Wall2
Armory1
Town Center1
God powers 4 invoked
Obsidian Mirror3
Infestation1

FailureToComply

Army · 130

Units

Arcus50
Turma25
Fanatic17
Promethean10
Cheiroballista8
Murmillo8
Oracle6
Contarius5
Destroyer1
Buildings 10 types
Manor8
Farm5
Military Barracks5
Counter Barracks2
Temple2
Armory1
Economic Guild1
Market1
Palace1
Town Center1
God powers 9 invoked
Valor4
Deconstruction3
Implode1
Traitor1

Balrog

Army · 105

Units

Yumi Horse Archer50
Daimyo14
Raiju14
Naginata Rider12
Yari Spearman9
Bushi2
Onmyoji2
Yumi Archer2
Buildings 12 types
House34
Farm29
Guardhouse23
Stable Japanese21
Watermill12
Shrine Japanese5
Mining Camp Japanese4
Armory2
Castle2
Town Center2
Market1
Temple1
God powers 7 invoked
Kusanagi3
Swampland2
Divine Slash1
Thunder Burst1

lahmaarm707

Army · 71

Units

Yumi Horse Archer25
Naginata Rider17
Daimyo16
Samurai11
Onmyoji2
Buildings 11 types
House19
Watermill9
Stable Japanese5
Mining Camp Japanese4
Shrine Japanese3
Dojo2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

<color=1.24/9.09/4.4>☣fRESH֍

Army · 120

Units

Throwing Axeman42
Hirdman29
Hersir16
Raiding Cavalry16
Jarl14
Godi3
Buildings 10 types
Wall32
House18
Ox Cart Building5
Great Hall4
Longhouse4
Market2
Town Center2
Dwarven Armory1
Farm1
Temple1
God powers 2 invoked
Flaming Weapons1
Forest Fire1