Replay-derived match flow, timings, and composition.

Advanced match analysis

IAmRevan_ vs Fallen

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
11342
Duration
21:09
Patch
19.17020
Played
· 14 hours ago
Yellow River map preview
MapYellow River
Defeated
IAmRevan_ Freyr · Elo 1754 -10
21:09 Match length
Winner
Fallen Tsukuyomi · Elo 1918 +10
28.0% win probability Pre-match · Fallen favored win probability 72.0%
Key momentsIn match order
First pressure
3:36 IAmRevan_ Hersir trained
Fastest Classical
4:04* Fallen Inari Okami · estimated
First extra TC
6:27 Fallen Town Center
Armory timing
8:14 Fallen Armory
Fastest Heroic
10:40* Fallen Hachiman · estimated
Fortress timing
13:23 Fallen Castle
Market timing
14:06 IAmRevan_ Market
Fastest Mythic
18:22* Fallen Okuninushi · estimated

IAmRevan_

Freyr · Blue
Loss 1754 -10
EAPM
72.4
Favorite unit
Throwing Axeman
70 fielded
Largest army
169
First expansion
6:58
Age path
UllrClassical · Research start 3:38
AegirHeroic · Est. start 13:12
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Water commitment2 dock build events
Market economy600 total resource volume
Large army production169 military units
No post-game awards

Fallen

Tsukuyomi · Red
Win 1918 +10
EAPM
85.1
Favorite unit
Samurai
33 fielded
Largest army
97
First expansion
6:27
Age path
Inari OkamiClassical · Est. start 3:19
HachimanHeroic · Est. start 9:44
OkuninushiMythic · Est. start 16:52
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Water commitment1 dock build events
Large army production97 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

IAmRevan_

Bought

Wood100

Sold

Food300
Wood200
Total player market volume600

Fallen

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IAmRevan_

Army · 169

Units

Throwing Axeman70
Hirdman45
Huskarl25
Berserk14
Hersir9
Raiding Cavalry4
Longboat1
Rock Giant1
Buildings 11 types
Wall27
House16
Farm11
Longhouse11
Ox Cart Building6
Great Hall4
Armory2
Dock2
Town Center2
Market1
Temple1
God powers 5 invoked
Asgardian Bastion2
Tempest2
Inferno1

Fallen

Army · 97

Units

Samurai33
Onmyoji21
Naginata Rider17
Yumi Horse Archer16
Daimyo8
Kitsune1
Shinobi1
Buildings 14 types
Farm31
Wall31
House18
Watermill14
Shrine Japanese8
Dojo5
Mining Camp Japanese5
Stable Japanese4
Castle3
Town Center3
Armory1
Dock1
Guardhouse1
Temple1
God powers 8 invoked
Shogun3
New Moon2
Swampland2
Sacred Gate1