Advanced match analysis
IAmRevan_ vs Fallen
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 11342
- Duration
- 21:09
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
IAmRevan_
Freyr · Elo 1754 -10
21:09
Match length
Winner
Fallen
Tsukuyomi · Elo 1918 +10
28.0% win probability
Pre-match · Fallen favored
win probability 72.0%
Key momentsIn match order
IAmRevan_
Freyr · Blue- EAPM
- 72.4
- Favorite unit
- Throwing Axeman 70 fielded
- Largest army
- 169
- First expansion
- 6:58
Age path
UllrClassical · Research start 3:38
AegirHeroic · Est. start 13:12
VidarMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Water commitment2 dock build events
Market economy600 total resource volume
Large army production169 military units
No post-game awards
Fallen
Tsukuyomi · Red- EAPM
- 85.1
- Favorite unit
- Samurai 33 fielded
- Largest army
- 97
- First expansion
- 6:27
Age path
Inari OkamiClassical · Est. start 3:19
HachimanHeroic · Est. start 9:44
OkuninushiMythic · Est. start 16:52
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling31 wall build events
Water commitment1 dock build events
Large army production97 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
IAmRevan_
Bought
Sold
Total player market volume600
Fallen
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.