Replay-derived match flow, timings, and composition.

Advanced match analysis

kyle.joyce vs Gyro Zeppeli

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
5748
Duration
36:25
Patch
19.17020
Played
· 14 hours ago
Watering Hole map preview
MapWatering Hole
Winner
kyle.joyce Demeter · Elo 1127 +11
36:25 Match length
Defeated
Gyro Zeppeli Tsukuyomi · Elo 982 -11
69.7% win probability Pre-match · kyle.joyce favored win probability 30.3%
Key momentsIn match order
Fastest Classical
3:36* Gyro Zeppeli Inari Okami · estimated
First pressure
4:23 kyle.joyce Military Academy
First extra TC
6:20 kyle.joyce Town Center
Armory timing
6:23 Gyro Zeppeli Armory
Fastest Heroic
9:42* Gyro Zeppeli Hachiman · estimated
Fortress timing
14:17 kyle.joyce Fortress
Fastest Mythic
17:30* kyle.joyce Persephone · estimated
Market timing
18:08 kyle.joyce Market

kyle.joyce

Demeter · Blue
Win 1127 +11
EAPM
28.8
Favorite unit
Hoplite
85 fielded
Largest army
340
First expansion
6:20
Age path
PanClassical · Research start 3:01
HestiaHeroic · Est. start 11:18
PersephoneMythic · Est. start 15:30
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling11 wall build events
Market economy500 total resource volume
Large army production340 military units
No post-game awards

Gyro Zeppeli

Tsukuyomi · Orange
Loss 982 -11
EAPM
41.7
Favorite unit
Daimyo
43 fielded
Largest army
172
First expansion
15:53
Age path
Inari OkamiClassical · Est. start 2:51
HachimanHeroic · Est. start 8:46
OkuninushiMythic · Research start 31:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
Water commitment1 dock build events
Market economy14,700 total resource volume
Large army production172 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,200 total volume

kyle.joyce

Bought

No buys

Sold

Wood500
Total player market volume500

Gyro Zeppeli

Bought

No buys

Sold

Wood14,700
Total player market volume14,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyle.joyce

Army · 340

Units

Hoplite85
Prodromos45
Toxotes45
Hypaspist40
Hippeus35
Peltast25
Amazon Archer23
Iolaus9
Hamadryad8
Orpheus8
Petrobolos6
Helepolis4
Midas3
Icarus2
Lykaon Villager1
Siren1
Buildings 14 types
House17
Storehouse15
Farm14
Granary12
Wall11
Fortress9
Military Academy7
Sentry Tower6
Town Center6
Archery Range5
Stable4
Temple2
Armory1
Market1
God powers 4 invoked
Arcadian Meadow1
Communal Hearth1
Underworld Invasion1
Wither1

Gyro Zeppeli

Army · 172

Units

Daimyo43
Yari Spearman25
Yumi Horse Archer24
Samurai18
Oyumi17
Naginata Rider13
Onmyoji13
Bushi9
Yumi Archer3
Kitsune2
Shinobi2
Tengu2
Transport Ship Japanese1
Buildings 15 types
Farm37
House24
Wall20
Watermill16
Shrine Japanese14
Castle8
Guardhouse5
Mining Camp Japanese4
Stable Japanese4
Town Center4
Market3
Armory1
Dock1
Dojo1
Temple1
God powers 10 invoked
Shogun5
New Moon2
Swampland2
Sacred Gate1