Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs IK1nGI

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
18441
Duration
16:05
Patch
19.17020
Played
· 14 hours ago
Marsh map preview
MapMarsh
Winner
Peruvator Zeus · Elo 1497 +17
16:05 Match length
Defeated
IK1nGI Hades · Elo 1475 -17
53.2% win probability Pre-match · Peruvator favored win probability 46.8%
Key momentsIn match order
Fastest Classical
3:44* Peruvator Hermes · estimated
First pressure
4:01 Peruvator Stable
First extra TC
6:06 IK1nGI Town Center
Armory timing
7:34 IK1nGI Armory
Fastest Heroic
10:19* IK1nGI Aphrodite · estimated
Fortress timing
10:42 IK1nGI Fortress

Peruvator

Zeus · Blue
Win 1497 +17
EAPM
71.5
Favorite unit
Hoplite
39 fielded
Largest army
91
First expansion
—
Age path
HermesClassical · Research start 2:44
DionysusHeroic · Research start 12:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production91 military units
No post-game awards

IK1nGI

Hades · Red
Loss 1475 -17
EAPM
42.8
Favorite unit
Hoplite
33 fielded
Largest army
91
First expansion
6:06
Age path
AthenaClassical · Research start 2:55
AphroditeHeroic · Est. start 9:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army · 91

Units

Hoplite39
Hippeus29
Hypaspist10
Centaur6
Heracles2
Jason2
Prodromos2
Odysseus1
Buildings 7 types
House17
Granary6
Storehouse4
Military Academy3
Stable2
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1

IK1nGI

Army · 91

Units

Hoplite33
Toxotes29
Hypaspist21
Achilles2
Minotaur2
Prodromos2
Ajax1
Chiron1
Buildings 11 types
House16
Granary5
Storehouse5
Wall4
Archery Range3
Military Academy3
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1