Advanced match analysis
maOOOO + Drunk Ballistic vs Red Baron + Vincent vega
- Queue
- Ranked 2v2 Supremacy
- Map
- Watering Hole
- Map Seed
- 1973
- Duration
- 58:09
- Patch
- 19.17020
- Played
- · 14 hours ago
Victory
Team Elo 1153
maOOOO
Quetzalcoatl · Elo 1152 +17
Drunk Ballistic
Gaia · Elo 1154 +17
58:09
Match length
Defeat
Team Elo 1150
Red Baron
Kronos · Elo 1183 -18
Vincent vega
Poseidon · Elo 1116 -16
50.4% win probability
Pre-match · maOOOO + Drunk Ballistic favored
win probability 49.6%
Key momentsIn match order
maOOOO
Quetzalcoatl · Blue · Team 1- EAPM
- 61.7
- Favorite unit
- Tlamanih Spearman 205 fielded
- Largest army
- 670
- First expansion
- 5:50
Age path
HuehuecoyotlClassical · Research start 2:49
CoatlicueHeroic · Research start 14:45
TlalocMythic · Research start 28:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom12 expansion build events
Heavy walling7 wall build events
Market economy25,400 total resource volume
Large army production670 military units
No post-game awards
Red Baron
Kronos · Red · Team 2- EAPM
- 42.7
- Favorite unit
- Fanatic 183 fielded
- Largest army
- 528
- First expansion
- 12:17
Age path
LetoClassical · Research start 2:44
RheiaHeroic · Research start 11:23
AtlasMythic · Research start 27:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy19,700 total resource volume
Large army production528 military units
No post-game awards
Drunk Ballistic
Gaia · Yellow · Team 1- EAPM
- 65.1
- Favorite unit
- Arcus 245 fielded
- Largest army
- 1,139
- First expansion
- 9:56
Age path
OceanusClassical · Est. start 3:47
TheiaHeroic · Research start 12:54
HekateMythic · Est. start 26:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling18 wall build events
Water commitment8 dock build events
Market economy3,100 total resource volume
Large army production1,139 military units
No post-game awards
Vincent vega
Poseidon · Green · Team 2- EAPM
- 30.1
- Favorite unit
- Hippeus 118 fielded
- Largest army
- 510
- First expansion
- 10:17
Age path
HermesClassical · Research start 3:41
DionysusHeroic · Research start 16:10
HephaestusMythic · Research start 20:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling20 wall build events
Water commitment1 dock build events
Large army production510 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 48,200 total volume›
maOOOO
Bought
Sold
Total player market volume25,400
Red Baron
Bought
No buys
Sold
Total player market volume19,700
Drunk Ballistic
Bought
Sold
Total player market volume3,100
Vincent vega
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
maOOOO
Army · 670Units
Buildings ›13 types
God powers ›7 invoked
Monolith Of Tlaloc2