Replay-derived match flow, timings, and composition.

Advanced match analysis

maOOOO + Drunk Ballistic vs Red Baron + Vincent vega

Queue
Ranked 2v2 Supremacy
Map
Watering Hole
Map Seed
1973
Duration
58:09
Patch
19.17020
Played
· 14 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1153
maOOOO Quetzalcoatl · Elo 1152 +17
Drunk Ballistic Gaia · Elo 1154 +17
58:09 Match length
Defeat Team Elo 1150
Red Baron Kronos · Elo 1183 -18
Vincent vega Poseidon · Elo 1116 -16
50.4% win probability Pre-match · maOOOO + Drunk Ballistic favored win probability 49.6%
Key momentsIn match order
First pressure
3:02 maOOOO Warrior Priest trained
Fastest Classical
3:44* Red Baron Leto · estimated
First extra TC
5:50 maOOOO Town Center
Armory timing
9:03 Vincent vega Armory
Market timing
12:23 Drunk Ballistic Market
Fastest Heroic
12:38* Red Baron Rheia · estimated
Fortress timing
14:20 Drunk Ballistic Palace
Fastest Mythic
22:58* Vincent vega Hephaestus · estimated

maOOOO

Quetzalcoatl · Blue · Team 1
Win 1152 +17
EAPM
61.7
Favorite unit
Tlamanih Spearman
205 fielded
Largest army
670
First expansion
5:50
Age path
HuehuecoyotlClassical · Research start 2:49
CoatlicueHeroic · Research start 14:45
TlalocMythic · Research start 28:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom12 expansion build events
Heavy walling7 wall build events
Market economy25,400 total resource volume
Large army production670 military units
No post-game awards

Red Baron

Kronos · Red · Team 2
Loss 1183 -18
EAPM
42.7
Favorite unit
Fanatic
183 fielded
Largest army
528
First expansion
12:17
Age path
LetoClassical · Research start 2:44
RheiaHeroic · Research start 11:23
AtlasMythic · Research start 27:12
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Market economy19,700 total resource volume
Large army production528 military units
No post-game awards

Drunk Ballistic

Gaia · Yellow · Team 1
Win 1154 +17
EAPM
65.1
Favorite unit
Arcus
245 fielded
Largest army
1,139
First expansion
9:56
Age path
OceanusClassical · Est. start 3:47
TheiaHeroic · Research start 12:54
HekateMythic · Est. start 26:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling18 wall build events
Water commitment8 dock build events
Market economy3,100 total resource volume
Large army production1,139 military units
No post-game awards

Vincent vega

Poseidon · Green · Team 2
Loss 1116 -16
EAPM
30.1
Favorite unit
Hippeus
118 fielded
Largest army
510
First expansion
10:17
Age path
HermesClassical · Research start 3:41
DionysusHeroic · Research start 16:10
HephaestusMythic · Research start 20:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling20 wall build events
Water commitment1 dock build events
Large army production510 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 48,200 total volume

maOOOO

Bought

Food800
Wood2,200

Sold

Food10,500
Wood11,900
Total player market volume25,400

Red Baron

Bought

No buys

Sold

Food5,500
Wood14,200
Total player market volume19,700

Drunk Ballistic

Bought

Food600
Wood500

Sold

Food2,000
Total player market volume3,100

Vincent vega

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maOOOO

Army · 670

Units

Tlamanih Spearman205
Eagle Warrior156
Warrior Priest95
Coyote Warrior49
Tequihua Archer41
Ocelotl Warrior32
Shorn One30
Otontin23
Quinametzin13
Ayotochtli10
Ahuizotl9
Chaneque7
Buildings 13 types
Farm74
House25
Nobles Hut25
Calpulli21
War Hut15
Temple12
Town Center12
Great Temple7
Wall7
Spike Trap5
Sentry Tower4
Market2
Armory1
God powers 7 invoked
Tailwind3
Monolith Of Tlaloc2
Earth Monster1
Lullaby1

Red Baron

Army · 528

Units

Fanatic183
Contarius110
Arcus83
Cheiroballista37
Katapeltes30
Automaton20
Destroyer16
Turma14
Oracle10
Fire Siphon9
Argus7
Murmillo7
Behemoth2
Buildings 10 types
Farm56
Manor29
Palace17
Counter Barracks10
Military Barracks10
Market6
Temple5
Town Center3
Armory2
Economic Guild1
God powers 17 invoked
Deconstruction7
Traitor5
Spider Lair4
Implode1

Drunk Ballistic

Army · 1139

Units

Arcus245
Contarius222
Murmillo208
Destroyer188
Fire Siphon77
Fanatic62
Turma39
Dryad23
Cheiroballista20
Oracle14
Bireme13
Katapeltes12
Siege Bireme8
Caladria7
Transport Ship Atlantean1
Buildings 13 types
Farm55
Military Barracks37
Sentry Tower35
Manor32
Palace30
Wall18
Dock8
Market7
Town Center7
Counter Barracks4
Armory2
Temple2
Economic Guild1
God powers 13 invoked
Carnivora5
Gaia Forest4
Hesperides Tree2
Tartarian Gate2

Vincent vega

Army · 510

Units

Hippeus118
Prodromos82
Toxotes75
Hetairos72
Peltast63
Helepolis24
Petrobolos19
Theseus18
Atalanta16
Hippolyta11
Polyphemus10
Hydra1
Transport Ship Greek1
Buildings 14 types
Farm37
House23
Sentry Tower23
Storehouse22
Wall20
Fortress15
Stable13
Archery Range10
Granary9
Town Center9
Temple3
Market2
Armory1
Dock1
God powers 7 invoked
Cease Fire2
Plenty Vault2
Bronze1
Lure1
Titan Gate1