Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs erickRoss98

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11466
Duration
24:07
Patch
19.17020
Played
· 14 hours ago
Steppe map preview
MapSteppe
Winner
matiasenuri Zeus · Elo 1171 +18
24:07 Match length
Defeated
erickRoss98 Susanoo · Elo 1177 -18
49.1% win probability Pre-match · erickRoss98 favored · Upset win probability 50.9%
Key momentsIn match order
Fastest Classical
3:54* matiasenuri Hermes · estimated
First extra TC
4:58 matiasenuri Town Center
First pressure
5:57 matiasenuri Military Academy
Armory timing
9:55 erickRoss98 Armory
Fastest Heroic
14:09* matiasenuri Apollo · estimated
Fortress timing
16:44 matiasenuri Fortress
Fastest Mythic
20:40* erickRoss98 Watatsumi · estimated

matiasenuri

Zeus · Blue
Win 1171 +18
EAPM
49.4
Favorite unit
Prodromos
55 fielded
Largest army
192
First expansion
4:58
Age path
HermesClassical · Est. start 2:54
ApolloHeroic · Est. start 12:54
HeraMythic · Est. start 20:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production192 military units
No post-game awards

erickRoss98

Susanoo · Pink
Loss 1177 -18
EAPM
38.3
Favorite unit
Yumi Horse Archer
34 fielded
Largest army
144
First expansion
7:40
Age path
Inari OkamiClassical · Est. start 2:55
RaijinHeroic · Est. start 13:30
WatatsumiMythic · Research start 18:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production144 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 192

Units

Prodromos55
Peltast51
Hypaspist30
Toxotes24
Hoplite11
Petrobolos9
Heracles3
Hippeus3
Jason2
Odysseus2
Bellerophon1
Manticore1
Buildings 12 types
Farm29
House17
Storehouse14
Archery Range5
Stable4
Military Academy3
Wall3
Granary2
Temple2
Town Center2
Armory1
Fortress1
God powers 5 invoked
Cease Fire2
Bolt1
Lightning Storm1
Underworld Passage1

erickRoss98

Army · 144

Units

Yumi Horse Archer34
Shinobi31
Samurai17
Yari Spearman15
Naginata Rider14
Bushi12
Yumi Archer5
Kitsune4
Onna Musha4
Raiju4
Shinigami4
Buildings 13 types
House21
Farm19
Dojo8
Stable Japanese7
Watermill7
Guardhouse6
Mining Camp Japanese5
Shrine Japanese5
Wall5
Town Center2
Armory1
Castle1
Temple1
God powers 6 invoked
Kusanagi2
Swampland2
Dragon Typhoon1
Thunder Burst1