Replay-derived match flow, timings, and composition.

Advanced match analysis

OF vs billaspiotis70

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
25745
Duration
10:52
Patch
19.17020
Played
· 14 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
OF Zeus · Elo 1328 +17
10:52 Match length
Defeated
billaspiotis70 Thor · Elo 1322 -17
50.9% win probability Pre-match · OF favored win probability 49.1%
Key momentsIn match order
Armory timing
1:38 billaspiotis70 Dwarven Armory
First pressure
3:35 billaspiotis70 Hersir trained
Fastest Classical
4:05* OF Athena · estimated
Fastest Heroic
6:54* billaspiotis70 Bragi · estimated

OF

Zeus · Blue
Win 1328 +17
EAPM
43.2
Favorite unit
Hoplite
34 fielded
Largest army
42
First expansion
—
Age path
AthenaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

billaspiotis70

Thor · Red
Loss 1322 -17
EAPM
26.9
Favorite unit
Raiding Cavalry
12 fielded
Largest army
35
First expansion
—
Age path
FreyjaClassical · Est. start 3:37
BragiHeroic · Est. start 5:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OF

Army · 42

Units

Hoplite34
Toxotes6
Heracles1
Jason1
Buildings 8 types
House13
Storehouse3
Wall3
Archery Range2
Granary2
Military Academy2
Armory1
Temple1
God powers 1 invoked
Bolt1

billaspiotis70

Army · 35

Units

Raiding Cavalry12
Hersir9
Berserk6
Throwing Axeman6
Valkyrie2
Buildings 6 types
House11
Ox Cart Building3
Great Hall2
Longhouse2
Dwarven Armory1
Temple1
God powers 1 invoked
Forest Fire1