Replay-derived match flow, timings, and composition.

Advanced match analysis

wakizashi vs arcant

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
28210
Duration
27:23
Patch
19.17020
Played
· 14 hours ago
Tundra map preview
MapTundra
Defeated
wakizashi Set · Elo 900 -35
27:23 Match length
Winner
arcant Zeus · Elo 979 +15
38.8% win probability Pre-match · arcant favored win probability 61.2%
Key momentsIn match order
Fastest Classical
3:59* wakizashi Ptah · estimated
First pressure
4:27 wakizashi Barracks
Armory timing
4:33 wakizashi Armory
Fortress timing
8:02 arcant Fortress
Fastest Heroic
8:44* arcant Dionysus · estimated
First extra TC
9:26 wakizashi Town Center
Market timing
11:48 wakizashi Market
Fastest Mythic
13:39* arcant Hephaestus · estimated

wakizashi

Set · Blue
Loss 900 -35
EAPM
43.5
Favorite unit
Axeman
55 fielded
Largest army
143
First expansion
9:26
Age path
PtahClassical · Research start 2:59
NephthysHeroic · Research start 9:44
ThothMythic · Research start 20:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy700 total resource volume
Large army production143 military units
No post-game awards

arcant

Zeus · Red
Win 979 +15
EAPM
26.4
Favorite unit
Myrmidon
99 fielded
Largest army
104
First expansion
16:05
Age path
AthenaClassical · Est. start 4:35
DionysusHeroic · Est. start 7:29
HephaestusMythic · Est. start 11:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

wakizashi

Bought

No buys

Sold

Wood700
Total player market volume700

arcant

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

wakizashi

Army · 143

Units

Axeman55
Camel Rider24
Slinger15
Spearman15
Siege Tower12
Catapult8
War Elephant7
Chariot Archer6
Wadjet1
Buildings 17 types
Farm46
House17
Barracks12
Wall8
Granary6
Mining Camp6
Siege Works4
Migdol Stronghold3
Town Center3
Lumber Camp2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 6 invoked
Ancestors2
Vision2
Meteor1
Shifting Sands1

arcant

Army · 104

Units

Myrmidon99
Bellerophon2
Heracles1
Jason1
Odysseus1
Buildings 9 types
House30
Farm9
Granary8
Storehouse4
Fortress2
Military Academy2
Temple2
Town Center2
Armory1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1