Advanced match analysis
wakizashi vs arcant
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 28210
- Duration
- 27:23
- Patch
- 19.17020
- Played
- · 14 hours ago
Defeated
wakizashi
Set · Elo 900 -35
27:23
Match length
Winner
arcant
Zeus · Elo 979 +15
38.8% win probability
Pre-match · arcant favored
win probability 61.2%
Key momentsIn match order
wakizashi
Set · Blue- EAPM
- 43.5
- Favorite unit
- Axeman 55 fielded
- Largest army
- 143
- First expansion
- 9:26
Age path
PtahClassical · Research start 2:59
NephthysHeroic · Research start 9:44
ThothMythic · Research start 20:22
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy700 total resource volume
Large army production143 military units
No post-game awards
arcant
Zeus · Red- EAPM
- 26.4
- Favorite unit
- Myrmidon 99 fielded
- Largest army
- 104
- First expansion
- 16:05
Age path
AthenaClassical · Est. start 4:35
DionysusHeroic · Est. start 7:29
HephaestusMythic · Est. start 11:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
wakizashi
Bought
No buys
Sold
Total player market volume700
arcant
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.