Replay-derived match flow, timings, and composition.

Advanced match analysis

Bark vs heterotop

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
9455
Duration
16:51
Patch
19.17020
Played
· 14 hours ago
Mirage map preview
MapMirage
Winner
Bark Isis · Elo 1329 +19
16:51 Match length
Defeated
heterotop Hades · Elo 1359 -19
45.7% win probability Pre-match · heterotop favored · Upset win probability 54.3%
Key momentsIn match order
First pressure
4:42 heterotop Archery Range
Fastest Classical
4:49* Bark Bast · estimated
Armory timing
5:18 Bark Armory
First extra TC
5:24 Bark Town Center
Fortress timing
9:38 heterotop Fortress
Fastest Heroic
10:18* heterotop Aphrodite · estimated
Market timing
15:21 Bark Market

Bark

Isis · Blue
Win 1329 +19
EAPM
53.7
Favorite unit
Slinger
27 fielded
Largest army
62
First expansion
5:24
Age path
BastClassical · Research start 3:49
NephthysHeroic · Research start 9:14
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Water commitment2 dock build events
Market economy1,000 total resource volume
No post-game awards

heterotop

Hades · Red
Loss 1359 -19
EAPM
27.2
Favorite unit
Hippeus
10 fielded
Largest army
53
First expansion
14:54
Age path
AthenaClassical · Est. start 3:58
AphroditeHeroic · Est. start 9:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Bark

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

heterotop

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bark

Army · 62

Units

Slinger27
Spearman22
Camel Rider8
Siege Tower3
Ramming Galley1
Sphinx1
Buildings 18 types
House18
Barracks10
Wall7
Obelisk5
Granary4
Mining Camp4
Migdol Stronghold3
Dock2
Lumber Camp2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

heterotop

Army · 53

Units

Hippeus10
Hypaspist10
Prodromos10
Peltast6
Hoplite5
Toxotes5
Petrobolos3
Achilles2
Ajax2
Buildings 13 types
House14
Granary4
Storehouse4
Archery Range2
Military Academy2
Stable2
Wall2
Armory1
Dock1
Farm1
Fortress1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Curse1
Restoration1