Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs GodFather

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
31167
Duration
11:37
Patch
19.17020
Played
· 14 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
zodiac_ Set · Elo 1484 -16
11:37 Match length
Winner
GodFather Zeus · Elo 1526 +16
44.0% win probability Pre-match · GodFather favored win probability 56.0%
Key momentsIn match order
Fastest Classical
3:32* GodFather Hermes · estimated
First extra TC
5:21 GodFather Town Center
First pressure
6:35 GodFather Stable
Armory timing
7:16 zodiac_ Armory

zodiac_

Set · Blue
Loss 1484 -16
EAPM
75.6
Favorite unit
Spearman
12 fielded
Largest army
20
First expansion
7:03
Age path
AnubisClassical · Est. start 4:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

GodFather

Zeus · Red
Win 1526 +16
EAPM
51.6
Favorite unit
Hippeus
9 fielded
Largest army
20
First expansion
5:21
Age path
HermesClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army · 20

Units

Spearman12
Anubite8
Buildings 12 types
House6
Granary4
Obelisk4
Barracks3
Armory1
Lumber Camp1
Mining Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 9 invoked
Plague Of Serpents8
Vision1

GodFather

Army · 20

Units

Hippeus9
Centaur7
Jason3
Heracles1
Buildings 7 types
House8
Granary4
Storehouse4
Stable3
Armory2
Temple1
Town Center1
God powers 1 invoked
Bolt1