Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs Leif Erikson

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3433
Duration
13:52
Patch
19.17020
Played
· 14 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Adurmm Zeus · Elo 1377 -15
13:52 Match length
Winner
Leif Erikson Thor · Elo 1432 +15
42.2% win probability Pre-match · Leif Erikson favored win probability 57.8%
Key momentsIn match order
First pressure
3:14 Leif Erikson Hersir trained
Fastest Classical
4:07* Adurmm Athena · estimated
Armory timing
5:12 Leif Erikson Dwarven Armory
Fastest Heroic
12:21* Adurmm Apollo · estimated

Adurmm

Zeus · Grey
Loss 1377 -15
EAPM
46.5
Favorite unit
Hoplite
29 fielded
Largest army
58
First expansion
—
Age path
AthenaClassical · Research start 3:07
ApolloHeroic · Research start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Leif Erikson

Thor · Yellow
Win 1432 +15
EAPM
77.8
Favorite unit
Berserk
28 fielded
Largest army
57
First expansion
—
Age path
ForsetiClassical · Research start 3:21
BragiHeroic · Research start 11:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 58

Units

Hoplite29
Hypaspist27
Heracles1
Jason1
Buildings 7 types
Farm7
House6
Granary3
Military Academy2
Storehouse2
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Leif Erikson

Army · 57

Units

Berserk28
Throwing Axeman11
Raiding Cavalry8
Hersir6
Battle Boar2
Troll2
Buildings 6 types
House14
Ox Cart Building3
Great Hall2
Longhouse2
Dwarven Armory1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Healing Spring1