Replay-derived match flow, timings, and composition.

Advanced match analysis

ErhanTekin1991 vs ThirtyEleven

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
440
Duration
12:14
Patch
19.17020
Played
· 14 hours ago
Giza map preview
MapGiza
Winner
ErhanTekin1991 Zeus · Elo 922 +19
12:14 Match length
Defeated
ThirtyEleven Odin · Elo 941 -19
47.3% win probability Pre-match · ThirtyEleven favored · Upset win probability 52.7%
Key momentsIn match order
First pressure
3:50 ThirtyEleven Hersir trained
Fastest Classical
4:55* ErhanTekin1991 Athena · estimated
Market timing
10:37 ErhanTekin1991 Market

ErhanTekin1991

Zeus · Blue
Win 922 +19
EAPM
27.7
Favorite unit
Toxotes
18 fielded
Total score
12,621
Military score
5,240
Economic score
6,325
Kills score
1,056
Units killed
35
Units lost
9
Buildings razed
9
Largest army
40
First expansion
—
Age path
AthenaClassical · Research start 3:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills

ThirtyEleven

Odin · Red
Loss 941 -19
EAPM
22.2
Favorite unit
Raiding Cavalry
11 fielded
Total score
8,632
Military score
1,645
Economic score
6,767
Kills score
220
Units killed
9
Units lost
31
Buildings razed
0
Largest army
34
First expansion
—
Age path
FreyjaClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ErhanTekin1991

Army · 40

Units

Toxotes18
Hoplite17
Minotaur3
Heracles1
Jason1
Buildings 7 types
House11
Granary3
Storehouse2
Archery Range1
Market1
Military Academy1
Temple1
God powers 2 invoked
Bolt1
Restoration1

ThirtyEleven

Army · 34

Units

Raiding Cavalry11
Throwing Axeman11
Berserk4
Hersir4
Hirdman3
Valkyrie1
Buildings 5 types
House10
Great Hall3
Longhouse3
Ox Cart Building3
Temple1
God powers 1 invoked
Great Hunt1