Replay-derived match flow, timings, and composition.

Advanced match analysis

睫毛哥800 + 哥特枪骑兵 vs NotFrog + Yekindit

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
23327
Duration
0:32
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1392
睫毛哥800 Zeus · Elo 1392 +13
哥特枪骑兵 Gaia · Elo 1392 +13
0:32 Match length
Defeat Team Elo 1302
NotFrog Thor · Elo 1400 -17
Yekindit Zeus · Elo 1203 -9
62.7% win probability Pre-match · 睫毛哥800 + 哥特枪骑兵 favored win probability 37.3%

睫毛哥800

Zeus · Blue · Team 1
Win 1392 +13
EAPM
48.2
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

NotFrog

Thor · Purple · Team 2
Loss 1400 -17
EAPM
59.4
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

哥特枪骑兵

Gaia · Yellow · Team 1
Win 1392 +13
EAPM
53.8
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Yekindit

Zeus · Green · Team 2
Loss 1203 -9
EAPM
1.9
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

睫毛哥800

Army · 0

Units

No military units recorded.

Buildings 1 types
Granary1
God powers None invoked

No god powers recorded.

NotFrog

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

哥特枪骑兵

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers 1 invoked
Gaia Forest1

Yekindit

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.