Replay-derived match flow, timings, and composition.

Advanced match analysis

Hellzend3 vs Emogod

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
13380
Duration
20:44
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Hellzend3 Poseidon · Elo 926 -14
20:44 Match length
Winner
Emogod Oranos · Elo 1000 +14
39.5% win probability Pre-match · Emogod favored win probability 60.5%
Key momentsIn match order
Fastest Classical
3:58* Emogod Oceanus · estimated
First pressure
4:13 Emogod Military Barracks
Armory timing
6:28 Emogod Armory
Fastest Heroic
10:09* Emogod Hyperion · estimated
First extra TC
10:30 Emogod Town Center
Fortress timing
12:32 Emogod Palace

Hellzend3

Poseidon · Blue
Loss 926 -14
EAPM
22.4
Favorite unit
Toxotes
16 fielded
Largest army
47
First expansion
12:23
Age path
HermesClassical · Research start 3:10
DionysusHeroic · Est. start 10:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

Emogod

Oranos · Red
Win 1000 +14
EAPM
37.0
Favorite unit
Murmillo
28 fielded
Largest army
94
First expansion
10:30
Age path
OceanusClassical · Research start 2:58
HyperionHeroic · Research start 8:54
HekateMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hellzend3

Army · 47

Units

Toxotes16
Hippeus11
Peltast7
Hippolyta3
Atalanta2
Centaur2
Hoplite2
Theseus2
Hypaspist1
Prodromos1
Buildings 11 types
Farm14
House12
Storehouse8
Stable4
Archery Range3
Military Academy3
Fortress2
Town Center2
Armory1
Granary1
Temple1
God powers 2 invoked
Bronze1
Lure1

Emogod

Army · 94

Units

Murmillo28
Arcus25
Destroyer19
Katapeltes12
Turma4
Satyr3
Oracle2
Caladria1
Buildings 11 types
Farm21
Manor10
Wall8
Sky Passage5
Military Barracks3
Palace2
Armory1
Counter Barracks1
Economic Guild1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Chaos2
Shockwave2