Replay-derived match flow, timings, and composition.

Advanced match analysis

Ergail vs ☣fRESH֍

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
18600
Duration
21:28
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
Ergail Loki · Elo 1235 +18
21:28 Match length
Defeated
<color=1.24/9.09/4.4>☣fRESH֍ Thor · Elo 1253 -18
47.4% win probability Pre-match · ☣fRESH֍ favored · Upset win probability 52.6%
Key momentsIn match order
First pressure
1:43 Ergail Hersir trained
Fastest Classical
3:46* <color=1.24/9.09/4.4>☣fRESH֍ Forseti · estimated
Armory timing
4:18 <color=1.24/9.09/4.4>☣fRESH֍ Dwarven Armory
First extra TC
8:15 Ergail Town Center
Fastest Heroic
10:41* <color=1.24/9.09/4.4>☣fRESH֍ Bragi · estimated
Fortress timing
13:49 <color=1.24/9.09/4.4>☣fRESH֍ Hill Fort
Market timing
14:25 Ergail Market
Fastest Mythic
19:53* Ergail Tyr · estimated

Ergail

Loki · Blue
Win 1235 +18
EAPM
59.9
Favorite unit
Throwing Axeman
60 fielded
Largest army
134
First expansion
8:15
Age path
HeimdallClassical · Est. start 3:18
BragiHeroic · Est. start 15:25
TyrMythic · Est. start 17:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling34 wall build events
Large army production134 military units
No post-game awards
Loss 1253 -18
EAPM
82.4
Favorite unit
Jarl
26 fielded
Largest army
96
First expansion
18:15
Age path
ForsetiClassical · Est. start 2:46
BragiHeroic · Research start 9:26
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling53 wall build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ergail

Army · 134

Units

Throwing Axeman60
Raiding Cavalry27
Hersir17
Einheri15
Battle Boar6
Hirdman5
Ballista4
Buildings 11 types
House43
Wall34
Farm21
Ox Cart Building9
Longhouse6
Great Hall4
Town Center2
Armory1
Hill Fort1
Market1
Temple1
God powers 4 invoked
Fimbulwinter1
Flaming Weapons1
Spy1
Undermine1

<color=1.24/9.09/4.4>☣fRESH֍

Army · 96

Units

Jarl26
Hersir17
Godi13
Huskarl13
Throwing Axeman10
Hirdman9
Raiding Cavalry8
Buildings 11 types
Wall53
House21
Ox Cart Building10
Great Hall6
Longhouse4
Hill Fort2
Market2
Dwarven Armory1
Farm1
Temple1
Town Center1
God powers 4 invoked
Healing Spring3
Flaming Weapons1