Replay-derived match flow, timings, and composition.

Advanced match analysis

Schnulli vs julien89

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
1996
Duration
24:52
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Defeated
Schnulli Susanoo · Elo 1126 -15
24:52 Match length
Winner
julien89 Zeus · Elo 1183 +15
41.9% win probability Pre-match · julien89 favored win probability 58.1%
Key momentsIn match order
Fastest Classical
3:16* julien89 Athena · estimated
First pressure
3:37 julien89 Military Academy
Armory timing
6:46 julien89 Armory
Fastest Heroic
10:19* julien89 Apollo · estimated
Market timing
10:46 Schnulli Market
Fortress timing
13:37 julien89 Fortress
First extra TC
17:12 julien89 Town Center

Schnulli

Susanoo · Cyan
Loss 1126 -15
EAPM
86.6
Favorite unit
Yumi Archer
33 fielded
Largest army
108
First expansion
17:58
Age path
Inari OkamiClassical · Research start 3:16
RaijinHeroic · Research start 18:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy6,400 total resource volume
Large army production108 military units
No post-game awards

julien89

Zeus · Red
Win 1183 +15
EAPM
45.0
Favorite unit
Peltast
55 fielded
Largest army
134
First expansion
17:12
Age path
AthenaClassical · Research start 2:16
ApolloHeroic · Research start 9:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,400 total volume

Schnulli

Bought

Food800
Wood300

Sold

Wood5,300
Total player market volume6,400

julien89

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Schnulli

Army · 108

Units

Yumi Archer33
Bushi21
Samurai19
Onna Musha15
Yari Spearman7
Daimyo5
Kitsune4
Oyumi2
Shinobi2
Buildings 14 types
Farm22
House19
Watermill8
Guardhouse6
Shrine Japanese5
Dojo4
Mining Camp Japanese3
Temple3
Wall3
Armory1
Castle1
Market1
Stable Japanese1
Town Center1
God powers 5 invoked
Kusanagi2
Swampland2
Thunder Burst1

julien89

Army · 134

Units

Peltast55
Hoplite22
Hypaspist15
Toxotes15
Minotaur12
Petrobolos6
Manticore4
Heracles3
Hippeus1
Jason1
Buildings 11 types
Farm13
House12
Granary6
Archery Range5
Storehouse5
Temple3
Military Academy2
Town Center2
Armory1
Fortress1
Stable1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1