Replay-derived match flow, timings, and composition.

Advanced match analysis

纬哥歼尸犯 vs Luna

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
23807
Duration
10:04
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
纬哥歼尸犯 Thor · Elo 1592 +12
10:04 Match length
Defeated
Luna Gaia · Elo 1486 -12
64.8% win probability Pre-match · 纬哥歼尸犯 favored win probability 35.2%
Key momentsIn match order
Armory timing
0:11 纬哥歼尸犯 Dwarven Armory
Fastest Classical
3:25* Luna Oceanus · estimated
First pressure
3:29 Luna Military Barracks

纬哥歼尸犯

Thor · Blue
Win 1592 +12
EAPM
49.9
Favorite unit
Berserk
17 fielded
Largest army
48
First expansion
—
Age path
FreyjaClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Luna

Gaia · Red
Loss 1486 -12
EAPM
42.1
Favorite unit
Murmillo
20 fielded
Largest army
38
First expansion
—
Age path
OceanusClassical · Research start 2:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

纬哥歼尸犯

Army · 48

Units

Berserk17
Hersir10
Throwing Axeman10
Raiding Cavalry6
Hirdman3
Valkyrie2
Buildings 6 types
House9
Longhouse3
Dwarven Armory2
Ox Cart Building2
Great Hall1
Temple1
God powers 1 invoked
Dwarven Mine1

Luna

Army · 38

Units

Murmillo20
Katapeltes7
Turma5
Caladria3
Cheiroballista2
Oracle1
Buildings 6 types
Manor5
Military Barracks2
Wall2
Counter Barracks1
Economic Guild1
Temple1
God powers 2 invoked
Carnivora1
Gaia Forest1