Replay-derived match flow, timings, and composition.

Advanced match analysis

Dispo50e vs Hadepos

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25754
Duration
39:02
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
Dispo50e Hades · Elo 940 -16
39:02 Match length
Winner
Hadepos Zeus · Elo 965 +16
46.4% win probability Pre-match · Hadepos favored win probability 53.6%
Key momentsIn match order
Fastest Classical
4:13* Hadepos Athena · estimated
First extra TC
5:18 Hadepos Town Center
First pressure
6:54 Dispo50e Archery Range
Armory timing
8:16 Dispo50e Armory
Market timing
8:42 Hadepos Market
Fastest Heroic
11:18* Hadepos Dionysus · estimated
Fortress timing
11:27 Hadepos Fortress
Fastest Mythic
21:10* Dispo50e Artemis · estimated

Dispo50e

Hades · Green
Loss 940 -16
EAPM
32.0
Favorite unit
Toxotes
299 fielded
Largest army
328
First expansion
9:23
Age path
AthenaClassical · Est. start 4:31
ApolloHeroic · Est. start 11:13
ArtemisMythic · Est. start 19:10
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling39 wall build events
Market economy6,100 total resource volume
Large army production328 military units
No post-game awards

Hadepos

Zeus · Red
Win 965 +16
EAPM
26.9
Favorite unit
Hippeus
57 fielded
Largest army
161
First expansion
5:18
Age path
AthenaClassical · Research start 3:13
DionysusHeroic · Research start 10:03
HeraMythic · Research start 32:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Market economy6,200 total resource volume
Large army production161 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,300 total volume

Dispo50e

Bought

Food500

Sold

Food1,100
Wood4,500
Total player market volume6,100

Hadepos

Bought

Food1,000
Wood600

Sold

Food1,500
Wood3,100
Total player market volume6,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dispo50e

Army · 328

Units

Toxotes299
Petrobolos16
Peltast6
Ajax3
Chiron2
Achilles1
Manticore1
Buildings 12 types
House90
Wall39
Farm35
Archery Range22
Storehouse17
Fortress7
Granary6
Temple6
Town Center5
Market2
Armory1
Sentry Tower1
God powers 7 invoked
Sentinel3
Underworld Passage2
Earthquake1
Restoration1

Hadepos

Army · 161

Units

Hippeus57
Peltast29
Petrobolos14
Minotaur12
Toxotes9
Heracles8
Hoplite7
Hypaspist7
Jason6
Hydra5
Prodromos4
Bellerophon2
Odysseus1
Buildings 11 types
House37
Farm12
Town Center8
Storehouse6
Archery Range3
Fortress3
Military Academy3
Stable3
Temple3
Market2
Granary1
God powers 7 invoked
Bolt3
Restoration2
Bronze1
Lightning Storm1