Advanced match analysis
Dispo50e vs Hadepos
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 25754
- Duration
- 39:02
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Dispo50e
Hades · Elo 940 -16
39:02
Match length
Winner
Hadepos
Zeus · Elo 965 +16
46.4% win probability
Pre-match · Hadepos favored
win probability 53.6%
Key momentsIn match order
Dispo50e
Hades · Green- EAPM
- 32.0
- Favorite unit
- Toxotes 299 fielded
- Largest army
- 328
- First expansion
- 9:23
Age path
AthenaClassical · Est. start 4:31
ApolloHeroic · Est. start 11:13
ArtemisMythic · Est. start 19:10
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling39 wall build events
Market economy6,100 total resource volume
Large army production328 military units
No post-game awards
Hadepos
Zeus · Red- EAPM
- 26.9
- Favorite unit
- Hippeus 57 fielded
- Largest army
- 161
- First expansion
- 5:18
Age path
AthenaClassical · Research start 3:13
DionysusHeroic · Research start 10:03
HeraMythic · Research start 32:15
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Market economy6,200 total resource volume
Large army production161 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,300 total volume›
Dispo50e
Bought
Sold
Total player market volume6,100
Hadepos
Bought
Sold
Total player market volume6,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.