Advanced match analysis
SethiZ_Gaming vs liv-coder
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 25597
- Duration
- 26:51
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
SethiZ_Gaming
Shennong · Elo 248 -9
26:51
Match length
Winner
liv-coder
Hades · Elo 437 +9
25.2% win probability
Pre-match · liv-coder favored
win probability 74.8%
Key momentsIn match order
SethiZ_Gaming
Shennong · Blue- EAPM
- 13.6
- Favorite unit
- Dao Swordsman 45 fielded
- Largest army
- 118
- First expansion
- 13:19
Age path
ChiyouClassical · Research start 3:20
NubaHeroic · Research start 16:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Water commitment1 dock build events
Large army production118 military units
No post-game awards
liv-coder
Hades · Red- EAPM
- 20.6
- Favorite unit
- Toxotes 100 fielded
- Largest army
- 110
- First expansion
- 7:51
Age path
AthenaClassical · Est. start 3:40
ApolloHeroic · Est. start 12:20
ArtemisMythic · Est. start 17:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Large army production110 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.