Replay-derived match flow, timings, and composition.

Advanced match analysis

SethiZ_Gaming vs liv-coder

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
25597
Duration
26:51
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Defeated
SethiZ_Gaming Shennong · Elo 248 -9
26:51 Match length
Winner
liv-coder Hades · Elo 437 +9
25.2% win probability Pre-match · liv-coder favored win probability 74.8%
Key momentsIn match order
Fastest Classical
4:20* SethiZ_Gaming Chiyou · estimated
Armory timing
5:18 SethiZ_Gaming Armory
First extra TC
7:51 liv-coder Town Center
Fastest Heroic
13:35* liv-coder Apollo · estimated
First pressure
14:33 SethiZ_Gaming Imperial Academy
Fortress timing
16:43 liv-coder Fortress
Market timing
18:52 liv-coder Market
Fastest Mythic
19:43* liv-coder Artemis · estimated

SethiZ_Gaming

Shennong · Blue
Loss 248 -9
EAPM
13.6
Favorite unit
Dao Swordsman
45 fielded
Largest army
118
First expansion
13:19
Age path
ChiyouClassical · Research start 3:20
NubaHeroic · Research start 16:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Water commitment1 dock build events
Large army production118 military units
No post-game awards

liv-coder

Hades · Red
Win 437 +9
EAPM
20.6
Favorite unit
Toxotes
100 fielded
Largest army
110
First expansion
7:51
Age path
AthenaClassical · Est. start 3:40
ApolloHeroic · Est. start 12:20
ArtemisMythic · Est. start 17:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SethiZ_Gaming

Army · 118

Units

Dao Swordsman45
Fire Archer20
Wuzu Javelineer19
Siege Crossbow16
Ya Zi9
Ge Halberdier3
Jiang Zi Ya2
Sage2
Tao Tie2
Buildings 13 types
House16
Farm15
Silo8
Wall8
Military Camp6
Baolei3
Machine Workshop3
Sentry Tower3
Temple2
Armory1
Dock1
Imperial Academy1
Village Center1
God powers 2 invoked
Drought Land1
Lightning Weapons1

liv-coder

Army · 110

Units

Toxotes100
Achilles3
Ajax3
Perseus2
Chiron1
Minotaur1
Buildings 12 types
Farm49
House19
Wall18
Sentry Tower9
Storehouse7
Town Center4
Archery Range3
Granary3
Fortress2
Armory1
Market1
Temple1
God powers 2 invoked
Earthquake1
Sentinel1