Replay-derived match flow, timings, and composition.

Advanced match analysis

FabFrBzh vs Marmotto

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
8423
Duration
26:44
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
FabFrBzh Tsukuyomi · Elo 1052 +19
26:44 Match length
Defeated
Marmotto Amaterasu · Elo 1071 -19
47.3% win probability Pre-match · Marmotto favored · Upset win probability 52.7%
Key momentsIn match order
Fastest Classical
4:05* Marmotto Ame No Uzume · estimated
First pressure
4:41 FabFrBzh Stable Japanese
First extra TC
8:02 Marmotto Town Center
Armory timing
9:38 Marmotto Armory
Market timing
10:32 Marmotto Market
Fastest Heroic
11:59* FabFrBzh Hachiman · estimated
Fortress timing
18:11 FabFrBzh Castle
Fastest Mythic
21:18* FabFrBzh Okuninushi · estimated

FabFrBzh

Tsukuyomi · Mint
Win 1052 +19
EAPM
25.4
Favorite unit
Naginata Rider
24 fielded
Largest army
106
First expansion
12:00
Age path
Inari OkamiClassical · Research start 3:40
HachimanHeroic · Research start 11:03
OkuninushiMythic · Research start 19:48
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
Large army production106 military units
No post-game awards

Marmotto

Amaterasu · Purple
Loss 1071 -19
EAPM
31.4
Favorite unit
Samurai
32 fielded
Largest army
69
First expansion
8:02
Age path
Ame No UzumeClassical · Est. start 3:05
RaijinHeroic · Est. start 11:08
TakemikazuchiMythic · Est. start 22:48
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling33 wall build events
Market economy1,300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

FabFrBzh

Bought

No buys

Sold

No sells

Total player market volume0

Marmotto

Bought

Food1,000

Sold

Wood300
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FabFrBzh

Army · 106

Units

Naginata Rider24
Bushi22
Samurai12
Shinobi12
Yumi Horse Archer12
Oyumi10
Daimyo6
Kitsune6
Onmyoji2
Buildings 12 types
Farm23
House17
Watermill11
Mining Camp Japanese6
Shrine Japanese6
Guardhouse4
Dojo3
Stable Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

Marmotto

Army · 69

Units

Samurai32
Yari Spearman19
Bushi6
Raiju6
Oyumi4
Kamaitachi1
Onna Musha1
Buildings 14 types
Wall33
Farm29
House20
Dojo8
Watermill6
Mining Camp Japanese4
Shrine Japanese2
Town Center2
Armory1
Castle1
Guardhouse1
Market1
Sentry Tower1
Temple1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1