Replay-derived match flow, timings, and composition.

Advanced match analysis

Matt + aaccdd148 + Desmond vs Torgale + Tattletale + boubacar

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
7095
Duration
15:21
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 1071
Matt Freyr · Elo 1044 -4
aaccdd148 Demeter · Elo 1096 -19
Desmond Amaterasu · Elo 1073 -17
15:21 Match length
Victory Team Elo 1473
Torgale Ra · Elo 1694 +1
Tattletale Hades · Elo 1176 +11
boubacar Poseidon · Elo 1549 +1
9.0% win probability Pre-match · Torgale + Tattletale + boubacar favored win probability 91.0%
Key momentsIn match order
Fastest Classical
3:27* Desmond Ame No Uzume · estimated
First pressure
3:31 boubacar Stable
First extra TC
4:24 Tattletale Town Center
Armory timing
5:17 Torgale Armory
Fastest Heroic
9:50* Torgale Sekhmet · estimated
Fortress timing
10:05 Torgale Migdol Stronghold
Market timing
11:52 Desmond Market

Matt

Freyr · Blue · Team 1
Loss 1044 -4
EAPM
21.5
Favorite unit
Raiding Cavalry
5 fielded
Largest army
14
First expansion
11:05
Age path
FreyjaClassical · Est. start 4:08
AegirHeroic · Research start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Torgale

Ra · Red · Team 2
Win 1694 +1
EAPM
77.9
Favorite unit
Chariot Archer
29 fielded
Largest army
40
First expansion
—
Age path
BastClassical · Research start 4:08
SekhmetHeroic · Research start 8:35
HorusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

aaccdd148

Demeter · Yellow · Team 1
Loss 1096 -19
EAPM
21.9
Favorite unit
Toxotes
25 fielded
Largest army
29
First expansion
—
Age path
PanClassical · Research start 3:58
HestiaHeroic · Research start 13:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
No post-game awards

Tattletale

Hades · Green · Team 2
Win 1176 +11
EAPM
30.9
Favorite unit
Hippeus
10 fielded
Largest army
29
First expansion
4:24
Age path
AresClassical · Est. start 3:16
ApolloHeroic · Est. start 9:39
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Desmond

Amaterasu · Cyan · Team 1
Loss 1073 -17
EAPM
30.6
Favorite unit
Bushi
5 fielded
Largest army
13
First expansion
13:04
Age path
Ame No UzumeClassical · Est. start 2:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
No post-game awards

boubacar

Poseidon · Purple · Team 2
Win 1549 +1
EAPM
90.1
Favorite unit
Hippeus
19 fielded
Largest army
34
First expansion
—
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 10:37
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Matt

Army · 14

Units

Raiding Cavalry5
Hirdman4
Berserk3
Jarl2
Buildings 7 types
House5
Ox Cart Building3
Longhouse2
Armory1
Great Hall1
Temple1
Town Center1
God powers 2 invoked
Gullinbursti1
Tempest1

Torgale

Army · 40

Units

Chariot Archer29
Scarab4
Sphinx4
Camel Rider3
Buildings 11 types
House21
Granary8
Obelisk4
Mining Camp3
Lumber Camp2
Armory1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Citadel1
Eclipse1
Tornado1

aaccdd148

Army · 29

Units

Toxotes25
Iolaus2
Orpheus2
Buildings 8 types
Wall25
Farm13
Archery Range7
House6
Storehouse3
Granary2
Armory1
Temple1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

Tattletale

Army · 29

Units

Hippeus10
Toxotes10
Hoplite5
Achilles1
Ajax1
Chiron1
Cyclops1
Buildings 12 types
Farm20
House15
Granary4
Storehouse4
Archery Range2
Military Academy2
Stable2
Town Center2
Wall2
Armory1
Fortress1
Temple1
God powers 2 invoked
Sentinel1
Underworld Passage1

Desmond

Army · 13

Units

Bushi5
Onna Musha4
Yari Spearman4
Buildings 11 types
Farm10
Wall8
House7
Dojo2
Guardhouse2
Temple2
Town Center2
Watermill2
Market1
Mining Camp Japanese1
Shrine Japanese1
God powers 2 invoked
Goshinboku1
Solar Shield1

boubacar

Army · 34

Units

Hippeus19
Hypaspist7
Centaur4
Atalanta2
Hippolyta1
Theseus1
Buildings 8 types
House11
Granary4
Storehouse4
Military Academy2
Stable2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1