Advanced match analysis
Matt + aaccdd148 + Desmond vs Torgale + Tattletale + boubacar
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 7095
- Duration
- 15:21
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 1071
Matt
Freyr · Elo 1044 -4
aaccdd148
Demeter · Elo 1096 -19
Desmond
Amaterasu · Elo 1073 -17
15:21
Match length
Victory
Team Elo 1473
Torgale
Ra · Elo 1694 +1
Tattletale
Hades · Elo 1176 +11
boubacar
Poseidon · Elo 1549 +1
9.0% win probability
Pre-match · Torgale + Tattletale + boubacar favored
win probability 91.0%
Key momentsIn match order
Matt
Freyr · Blue · Team 1- EAPM
- 21.5
- Favorite unit
- Raiding Cavalry 5 fielded
- Largest army
- 14
- First expansion
- 11:05
Age path
FreyjaClassical · Est. start 4:08
AegirHeroic · Research start 10:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Torgale
Ra · Red · Team 2- EAPM
- 77.9
- Favorite unit
- Chariot Archer 29 fielded
- Largest army
- 40
- First expansion
- —
Age path
BastClassical · Research start 4:08
SekhmetHeroic · Research start 8:35
HorusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
aaccdd148
Demeter · Yellow · Team 1- EAPM
- 21.9
- Favorite unit
- Toxotes 25 fielded
- Largest army
- 29
- First expansion
- —
Age path
PanClassical · Research start 3:58
HestiaHeroic · Research start 13:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
No post-game awards
Tattletale
Hades · Green · Team 2- EAPM
- 30.9
- Favorite unit
- Hippeus 10 fielded
- Largest army
- 29
- First expansion
- 4:24
Age path
AresClassical · Est. start 3:16
ApolloHeroic · Est. start 9:39
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Desmond
Amaterasu · Cyan · Team 1- EAPM
- 30.6
- Favorite unit
- Bushi 5 fielded
- Largest army
- 13
- First expansion
- 13:04
Age path
Ame No UzumeClassical · Est. start 2:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
No post-game awards
boubacar
Poseidon · Purple · Team 2- EAPM
- 90.1
- Favorite unit
- Hippeus 19 fielded
- Largest army
- 34
- First expansion
- —
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 10:37
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.