Replay-derived match flow, timings, and composition.

Advanced match analysis

jackvelorock vs davmamani

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11775
Duration
36:15
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Winner
jackvelorock Freyr · Elo 712 +13
36:15 Match length
Defeated
davmamani Gaia · Elo 607 -17
64.7% win probability Pre-match · jackvelorock favored win probability 35.3%
Key momentsIn match order
Fastest Classical
3:56* davmamani Oceanus · estimated
First pressure
4:21 davmamani Military Barracks
Armory timing
12:00 jackvelorock Armory
Fastest Heroic
13:47* jackvelorock Aegir · estimated
Fortress timing
14:28 jackvelorock Hill Fort
First extra TC
14:50 jackvelorock Town Center
Market timing
17:19 jackvelorock Market
Fastest Mythic
25:32* jackvelorock Hel · estimated

jackvelorock

Freyr · Blue
Win 712 +13
EAPM
35.0
Favorite unit
Berserk
143 fielded
Largest army
286
First expansion
14:50
Age path
UllrClassical · Research start 3:58
AegirHeroic · Research start 12:32
HelMythic · Research start 23:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production286 military units
No post-game awards

davmamani

Gaia · Grey
Loss 607 -17
EAPM
41.4
Favorite unit
Murmillo
43 fielded
Largest army
155
First expansion
16:45
Age path
OceanusClassical · Research start 2:56
RheiaHeroic · Research start 20:11
AtlasMythic · Research start 26:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Market economy800 total resource volume
Large army production155 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

jackvelorock

Bought

No buys

Sold

No sells

Total player market volume0

davmamani

Bought

Wood300

Sold

Wood500
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jackvelorock

Army · 286

Units

Berserk143
Huskarl77
Hersir19
Throwing Axeman19
Godi11
Portable Ram7
Ballista6
Raiding Cavalry3
Draugr1
Buildings 11 types
Farm19
House16
Longhouse9
Ox Cart Building8
Hill Fort7
Sentry Tower5
Great Hall3
Town Center3
Temple2
Armory1
Market1
God powers 10 invoked
Asgardian Bastion6
Gullinbursti1
Nidhogg1
Tempest1
Titan Gate1

davmamani

Army · 155

Units

Murmillo43
Fanatic42
Destroyer14
Turma12
Arcus10
Contarius10
Cheiroballista9
Oracle8
Caladria4
Katapeltes3
Buildings 12 types
Wall28
Farm24
Manor12
Military Barracks6
Palace5
Sentry Tower2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 9 invoked
Gaia Forest4
Carnivora3
Implode1
Traitor1