Advanced match analysis
jackvelorock vs davmamani
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 11775
- Duration
- 36:15
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
jackvelorock
Freyr · Elo 712 +13
36:15
Match length
Defeated
davmamani
Gaia · Elo 607 -17
64.7% win probability
Pre-match · jackvelorock favored
win probability 35.3%
Key momentsIn match order
jackvelorock
Freyr · Blue- EAPM
- 35.0
- Favorite unit
- Berserk 143 fielded
- Largest army
- 286
- First expansion
- 14:50
Age path
UllrClassical · Research start 3:58
AegirHeroic · Research start 12:32
HelMythic · Research start 23:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production286 military units
No post-game awards
davmamani
Gaia · Grey- EAPM
- 41.4
- Favorite unit
- Murmillo 43 fielded
- Largest army
- 155
- First expansion
- 16:45
Age path
OceanusClassical · Research start 2:56
RheiaHeroic · Research start 20:11
AtlasMythic · Research start 26:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Market economy800 total resource volume
Large army production155 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
jackvelorock
Bought
No buys
Sold
No sells
Total player market volume0
davmamani
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.