Replay-derived match flow, timings, and composition.

Advanced match analysis

Gomor vs NoDoR

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
20803
Duration
16:39
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
Gomor Loki · Elo 807 -14
16:39 Match length
Winner
NoDoR Hades · Elo 878 +14
39.9% win probability Pre-match · NoDoR favored win probability 60.1%
Key momentsIn match order
First pressure
3:28 Gomor Hersir trained
Fastest Classical
4:12* Gomor Heimdall · estimated
Market timing
6:48 Gomor Market
First extra TC
7:56 Gomor Town Center
Armory timing
9:35 NoDoR Armory
Fastest Heroic
12:04* NoDoR Aphrodite · estimated
Fortress timing
12:24 Gomor Hill Fort

Gomor

Loki · Blue
Loss 807 -14
EAPM
22.5
Favorite unit
Huskarl
4 fielded
Largest army
18
First expansion
7:56
Age path
HeimdallClassical · Research start 3:12
BragiHeroic · Research start 10:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Market economy1,400 total resource volume
No post-game awards

NoDoR

Hades · Purple
Win 878 +14
EAPM
20.8
Favorite unit
Toxotes
22 fielded
Largest army
53
First expansion
11:51
Age path
AresClassical · Research start 3:28
AphroditeHeroic · Research start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Gomor

Bought

Food600

Sold

Wood800
Total player market volume1,400

NoDoR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gomor

Army · 18

Units

Huskarl4
Raiding Cavalry4
Throwing Axeman4
Hersir3
Godi1
Hirdman1
Portable Ram1
Buildings 12 types
House15
Wall8
Ox Cart Building5
Sentry Tower3
Farm2
Great Hall2
Armory1
Hill Fort1
Longhouse1
Market1
Temple1
Town Center1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

NoDoR

Army · 53

Units

Toxotes22
Hoplite15
Hippeus11
Cyclops3
Achilles1
Ajax1
Buildings 10 types
House14
Storehouse5
Granary4
Archery Range2
Military Academy2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 1 invoked
Sentinel1