Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs matiasenuri

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
28692
Duration
7:28
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
eduzao Amaterasu · Elo 1200 -19
7:28 Match length
Winner
matiasenuri Hades · Elo 1167 +19
54.7% win probability Pre-match · eduzao favored · Upset win probability 45.3%
Key momentsIn match order
Fastest Classical
3:54* matiasenuri Ares · estimated
First pressure
4:18 matiasenuri Archery Range

eduzao

Amaterasu · Blue
Loss 1200 -19
EAPM
31.3
Favorite unit
Naginata Rider
2 fielded
Largest army
7
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

matiasenuri

Hades · Red
Win 1167 +19
EAPM
32.3
Favorite unit
Toxotes
10 fielded
Largest army
19
First expansion
—
Age path
AresClassical · Est. start 2:54
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 7

Units

Naginata Rider2
Samurai2
Bushi1
Wanyudo1
Yumi Archer1
Buildings 9 types
House8
Wall5
Watermill5
Guardhouse2
Dojo1
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1

matiasenuri

Army · 19

Units

Toxotes10
Hoplite8
Ajax1
Buildings 6 types
House8
Storehouse4
Archery Range1
Granary1
Military Academy1
Temple1
God powers 1 invoked
Pestilence1