Replay-derived match flow, timings, and composition.

Advanced match analysis

No4hope + Nightingen vs SON OF GOD + DracBorn

Queue
Ranked 2v2 Supremacy
Map
Alfheim
Map Seed
21883
Duration
21:15
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 896
No4hope Odin · Elo 914 -25
Nightingen Hades · Elo 877 -9
21:15 Match length
Victory Team Elo 1054
SON OF GOD Isis · Elo 1062 +10
DracBorn Gaia · Elo 1047 +11
28.7% win probability Pre-match · SON OF GOD + DracBorn favored win probability 71.3%
Key momentsIn match order
First pressure
4:01 SON OF GOD Barracks
Fastest Classical
4:01* Nightingen Athena · estimated
First extra TC
6:10 SON OF GOD Town Center
Armory timing
7:27 Nightingen Armory
Fastest Heroic
11:06* DracBorn Theia · estimated
Fortress timing
13:20 SON OF GOD Migdol Stronghold
Market timing
14:25 SON OF GOD Market
Fastest Mythic
17:24* DracBorn Atlas · estimated

No4hope

Odin · Grey · Team 1
Loss 914 -25
EAPM
22.8
Favorite unit
Berserk
85 fielded
Largest army
128
First expansion
14:45
Age path
HeimdallClassical · Research start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling29 wall build events
Large army production128 military units
No post-game awards

SON OF GOD

Isis · Red · Team 2
Win 1062 +10
EAPM
53.1
Favorite unit
Axeman
67 fielded
Largest army
185
First expansion
6:10
Age path
AnubisClassical · Est. start 3:05
SobekHeroic · Est. start 13:15
ThothMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production185 military units
No post-game awards

Nightingen

Hades · Yellow · Team 1
Loss 877 -9
EAPM
46.7
Favorite unit
Toxotes
30 fielded
Largest army
68
First expansion
8:35
Age path
AthenaClassical · Research start 3:01
ApolloHeroic · Research start 14:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
No post-game awards

DracBorn

Gaia · Maroon · Team 2
Win 1047 +11
EAPM
34.5
Favorite unit
Arcus
17 fielded
Largest army
52
First expansion
11:56
Age path
OceanusClassical · Est. start 3:07
TheiaHeroic · Est. start 9:51
AtlasMythic · Est. start 15:24
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

No4hope

Bought

No buys

Sold

No sells

Total player market volume0

SON OF GOD

Bought

Food200
Wood300

Sold

Wood100
Total player market volume600

Nightingen

Bought

No buys

Sold

No sells

Total player market volume0

DracBorn

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

No4hope

Army · 128

Units

Berserk85
Throwing Axeman25
Hersir18
Buildings 9 types
Wall29
Farm20
House11
Longhouse4
Ox Cart Building2
Armory1
Sentry Tower1
Temple1
Town Center1
God powers 1 invoked
Great Hunt1

SON OF GOD

Army · 185

Units

Axeman67
Slinger58
Spearman35
Petsuchos11
Siege Tower8
War Elephant6
Buildings 18 types
Farm28
House23
Obelisk10
Mining Camp9
Granary7
Barracks6
Lumber Camp3
Migdol Stronghold2
Temple2
Town Center2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Nightingen

Army · 68

Units

Toxotes30
Hippeus18
Hoplite7
Ajax3
Prodromos3
Achilles2
Hypaspist2
Manticore2
Chiron1
Buildings 14 types
Farm17
Wall17
House13
Storehouse7
Granary4
Military Academy4
Fortress3
Stable3
Archery Range2
Armory1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Sentinel2
Restoration1

DracBorn

Army · 52

Units

Arcus17
Murmillo17
Destroyer6
Contarius3
Argus2
Cheiroballista2
Dryad2
Stymphalian Bird2
Oracle1
Buildings 10 types
Manor7
Military Barracks5
Farm3
Market2
Palace2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 10 invoked
Gaia Forest6
Carnivora2
Hesperides Tree1
Implode1