Replay-derived match flow, timings, and composition.

Advanced match analysis

terrenstimon vs 菜就多练

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12980
Duration
8:52
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Defeated
terrenstimon Odin · Elo 1669 -6
8:52 Match length
Winner
菜就多练 Huitzilopochtli · Elo 1948 +6
16.7% win probability Pre-match · 菜就多练 favored win probability 83.3%
Key momentsIn match order
First pressure
1:32 terrenstimon Hersir trained
Fastest Classical
4:05* terrenstimon Freyja · estimated
Armory timing
5:12 菜就多练 Armory
Fastest Heroic
7:57* 菜就多练 Itzpapalotl · estimated

terrenstimon

Odin · Blue
Loss 1669 -6
EAPM
47.0
Favorite unit
Raiding Cavalry
16 fielded
Largest army
29
First expansion
—
Age path
FreyjaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

菜就多练

Huitzilopochtli · Red
Win 1948 +6
EAPM
48.5
Favorite unit
Warrior Priest
6 fielded
Largest army
6
First expansion
—
Age path
PatecatlClassical · Research start 3:52
ItzpapalotlHeroic · Est. start 6:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

terrenstimon

Army · 29

Units

Raiding Cavalry16
Hersir6
Throwing Axeman4
Berserk2
Valkyrie1
Buildings 6 types
House8
Wall5
Great Hall2
Longhouse2
Ox Cart Building2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

菜就多练

Army · 6

Units

Warrior Priest6
Buildings 6 types
Wall11
Calpulli5
House4
Armory1
Temple1
War Hut1
God powers 4 invoked
Blood Pact2
Agave Bloom1
Purge1