Replay-derived match flow, timings, and composition.

Advanced match analysis

Skankhunt42 vs 易路扒佐

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
12333
Duration
16:28
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Defeated
Skankhunt42 Gaia · Elo 1108 -17
16:28 Match length
Winner
易路扒佐 Zeus · Elo 1122 +17
48.0% win probability Pre-match · 易路扒佐 favored win probability 52.0%
Key momentsIn match order
Fastest Classical
3:55* Skankhunt42 Oceanus · estimated
First extra TC
4:08 Skankhunt42 Town Center
First pressure
5:24 易路扒佐 Military Academy
Armory timing
7:35 易路扒佐 Armory
Market timing
15:05 易路扒佐 Market

Skankhunt42

Gaia · Blue
Loss 1108 -17
EAPM
64.0
Favorite unit
Katapeltes
27 fielded
Largest army
43
First expansion
4:08
Age path
OceanusClassical · Research start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy500 total resource volume
No post-game awards

易路扒佐

Zeus · Red
Win 1122 +17
EAPM
73.2
Favorite unit
Hippeus
20 fielded
Largest army
57
First expansion
—
Age path
AthenaClassical · Research start 4:10
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Skankhunt42

Bought

No buys

Sold

Wood500
Total player market volume500

易路扒佐

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Skankhunt42

Army · 43

Units

Katapeltes27
Cheiroballista12
Caladria4
Buildings 8 types
Farm13
Counter Barracks7
Manor3
Wall3
Economic Guild2
Market1
Temple1
Town Center1
God powers 4 invoked
Carnivora2
Gaia Forest2

易路扒佐

Army · 57

Units

Hippeus20
Hoplite17
Minotaur15
Jason2
Toxotes2
Heracles1
Buildings 10 types
House27
Farm7
Storehouse7
Granary3
Archery Range2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 2 invoked
Bolt1
Restoration1