Advanced match analysis
KING vs crash40
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 14372
- Duration
- 28:14
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
KING
Gaia · Elo 861 -16
28:14
Match length
Winner
crash40
Loki · Elo 891 +16
45.7% win probability
Pre-match · crash40 favored
win probability 54.3%
Key momentsIn match order
KING
Gaia · Blue- EAPM
- 34.6
- Favorite unit
- Arcus 106 fielded
- Largest army
- 125
- First expansion
- 18:25
Age path
LetoClassical · Research start 4:07
TheiaHeroic · Research start 7:27
AtlasMythic · Research start 24:04
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production125 military units
No post-game awards
crash40
Loki · Red- EAPM
- 40.8
- Favorite unit
- Hersir 35 fielded
- Largest army
- 84
- First expansion
- 8:37
Age path
HeimdallClassical · Research start 3:55
BragiHeroic · Research start 15:27
TyrMythic · Research start 23:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production84 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.