Replay-derived match flow, timings, and composition.

Advanced match analysis

KING vs crash40

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
14372
Duration
28:14
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
KING Gaia · Elo 861 -16
28:14 Match length
Winner
crash40 Loki · Elo 891 +16
45.7% win probability Pre-match · crash40 favored win probability 54.3%
Key momentsIn match order
First pressure
2:49 crash40 Hersir trained
Fastest Classical
4:55* crash40 Heimdall · estimated
Armory timing
6:13 KING Armory
First extra TC
8:37 crash40 Town Center
Fastest Heroic
8:42* KING Theia · estimated
Market timing
16:47 KING Market
Fortress timing
18:55 crash40 Hill Fort
Fastest Mythic
25:28* crash40 Tyr · estimated

KING

Gaia · Blue
Loss 861 -16
EAPM
34.6
Favorite unit
Arcus
106 fielded
Largest army
125
First expansion
18:25
Age path
LetoClassical · Research start 4:07
TheiaHeroic · Research start 7:27
AtlasMythic · Research start 24:04
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production125 military units
No post-game awards

crash40

Loki · Red
Win 891 +16
EAPM
40.8
Favorite unit
Hersir
35 fielded
Largest army
84
First expansion
8:37
Age path
HeimdallClassical · Research start 3:55
BragiHeroic · Research start 15:27
TyrMythic · Research start 23:28
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production84 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KING

Army · 125

Units

Arcus106
Dryad15
Oracle3
Contarius1
Buildings 10 types
Manor11
Farm8
Military Barracks7
Wall4
Market2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers 14 invoked
Spider Lair9
Gaia Forest2
Hesperides Tree2
Implode1

crash40

Army · 84

Units

Hersir35
Throwing Axeman16
Huskarl8
Raiding Cavalry6
Jarl5
Portable Ram4
Battle Boar3
Godi3
Einheri2
Fenris Wolf Brood2
Buildings 10 types
Farm48
House22
Ox Cart Building11
Great Hall8
Longhouse8
Armory3
Town Center3
Hill Fort2
Market2
Temple2
God powers 4 invoked
Fimbulwinter1
Flaming Weapons1
Spy1
Undermine1