Replay-derived match flow, timings, and composition.

Advanced match analysis

ViridHades#5162 + TYJ 8286194 vs Manterrae + locomortal44

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
13013
Duration
14:36
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeat Team Elo 880
ViridHades#5162 Hades · Elo 836 -14
TYJ 8286194 Odin · Elo 923 -18
14:36 Match length
Victory Team Elo 910
Manterrae Freyr · Elo 912 +16
locomortal44 Poseidon · Elo 909 +16
45.7% win probability Pre-match · Manterrae + locomortal44 favored win probability 54.3%
Key momentsIn match order
First pressure
3:19 TYJ 8286194 Hersir trained
Fastest Classical
4:05* TYJ 8286194 Heimdall · estimated
Armory timing
6:21 ViridHades#5162 Armory
First extra TC
8:24 Manterrae Town Center
Fastest Heroic
8:58* ViridHades#5162 Apollo · estimated
Market timing
11:22 locomortal44 Market
Fortress timing
13:45 Manterrae Hill Fort

ViridHades#5162

Hades · Blue · Team 1
Loss 836 -14
EAPM
19.4
Favorite unit
Toxotes
36 fielded
Largest army
40
First expansion
—
Age path
AresClassical · Research start 4:58
ApolloHeroic · Research start 7:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Manterrae

Freyr · Red · Team 2
Win 912 +16
EAPM
23.0
Favorite unit
Hersir
13 fielded
Largest army
24
First expansion
8:24
Age path
UllrClassical · Est. start 4:15
AegirHeroic · Est. start 11:59
VidarMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

TYJ 8286194

Odin · Yellow · Team 1
Loss 923 -18
EAPM
25.8
Favorite unit
Hersir
7 fielded
Largest army
10
First expansion
—
Age path
HeimdallClassical · Est. start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

locomortal44

Poseidon · Green · Team 2
Win 909 +16
EAPM
39.5
Favorite unit
Hippeus
22 fielded
Largest army
28
First expansion
12:09
Age path
HermesClassical · Est. start 3:23
AphroditeHeroic · Est. start 12:52
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ViridHades#5162

Army · 40

Units

Toxotes36
Ajax2
Achilles1
Cyclops1
Buildings 6 types
House11
Granary3
Storehouse3
Archery Range2
Armory1
Temple1
God powers 1 invoked
Sentinel1

Manterrae

Army · 24

Units

Hersir13
Throwing Axeman10
Draugr1
Buildings 9 types
Farm12
House9
Ox Cart Building4
Great Hall3
Longhouse3
Town Center2
Armory1
Hill Fort1
Temple1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

TYJ 8286194

Army · 10

Units

Hersir7
Throwing Axeman3
Buildings 5 types
Wall8
House3
Ox Cart Building2
Longhouse1
Temple1
God powers None invoked

No god powers recorded.

locomortal44

Army · 28

Units

Hippeus22
Centaur3
Theseus2
Atalanta1
Buildings 7 types
House10
Granary2
Storehouse2
Market1
Stable1
Temple1
Town Center1
God powers 2 invoked
Curse1
Lure1