Replay-derived match flow, timings, and composition.

Advanced match analysis

M_o_o_M_o_o vs Morredeiro

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
10182
Duration
14:05
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
M_o_o_M_o_o Thor · Elo 1183 +15
14:05 Match length
Defeated
Morredeiro Amaterasu · Elo 1140 -15
56.2% win probability Pre-match · M_o_o_M_o_o favored win probability 43.8%
Key momentsIn match order
First pressure
2:50 M_o_o_M_o_o Hersir trained
Fastest Classical
4:16* Morredeiro Minakatatomi · estimated
Armory timing
5:34 M_o_o_M_o_o Dwarven Armory
First extra TC
9:29 Morredeiro Town Center

M_o_o_M_o_o

Thor · Blue
Win 1183 +15
EAPM
37.0
Favorite unit
Throwing Axeman
16 fielded
Largest army
52
First expansion
—
Age path
FreyjaClassical · Est. start 4:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling22 wall build events
No post-game awards

Morredeiro

Amaterasu · Red
Loss 1140 -15
EAPM
53.9
Favorite unit
Naginata Rider
16 fielded
Largest army
43
First expansion
9:29
Age path
MinakatatomiClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

M_o_o_M_o_o

Army · 52

Units

Throwing Axeman16
Hirdman11
Raiding Cavalry10
Hersir8
Berserk5
Valkyrie2
Buildings 7 types
Wall22
House20
Great Hall3
Longhouse3
Ox Cart Building2
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.

Morredeiro

Army · 43

Units

Naginata Rider16
Samurai12
Yumi Archer5
Onna Musha3
Wanyudo3
Bushi2
Yari Spearman2
Buildings 12 types
Wall18
House13
Farm7
Watermill6
Dojo2
Mining Camp Japanese2
Armory1
Guardhouse1
Shrine Japanese1
Stable Japanese1
Temple1
Town Center1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1