Replay-derived match flow, timings, and composition.

Advanced match analysis

LDB vs HyperionSteven

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25303
Duration
12:02
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
LDB Ra · Elo 1344 -13
12:02 Match length
Winner
HyperionSteven Odin · Elo 1435 +13
37.2% win probability Pre-match · HyperionSteven favored win probability 62.8%
Key momentsIn match order
First pressure
3:38 HyperionSteven Hersir trained
Fastest Classical
4:10* HyperionSteven Freyja · estimated
Armory timing
7:09 LDB Armory
Market timing
8:34 HyperionSteven Market
First extra TC
9:31 LDB Town Center
Fastest Heroic
9:54* LDB Sekhmet · estimated

LDB

Ra · Blue
Loss 1344 -13
EAPM
34.1
Favorite unit
Spearman
21 fielded
Largest army
27
First expansion
9:31
Age path
BastClassical · Research start 3:19
SekhmetHeroic · Est. start 8:39
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

HyperionSteven

Odin · Red
Win 1435 +13
EAPM
78.6
Favorite unit
Raiding Cavalry
15 fielded
Largest army
39
First expansion
—
Age path
FreyjaClassical · Research start 3:10
NjordHeroic · Est. start 9:24
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

LDB

Bought

No buys

Sold

No sells

Total player market volume0

HyperionSteven

Bought

Food600

Sold

No sells

Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LDB

Army · 27

Units

Spearman21
Scarab3
Axeman2
Sphinx1
Buildings 11 types
House16
Obelisk7
Granary6
Barracks2
Armory1
Lumber Camp1
Mining Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Citadel1
Eclipse1

HyperionSteven

Army · 39

Units

Raiding Cavalry15
Hersir10
Throwing Axeman5
Valkyrie4
Godi3
Hirdman2
Buildings 8 types
Wall14
House11
Longhouse4
Ox Cart Building2
Armory1
Great Hall1
Market1
Temple1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1