Replay-derived match flow, timings, and composition.

Advanced match analysis

Nostradamus vs joao_neto015

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
21644
Duration
33:33
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Defeated
Nostradamus Susanoo · Elo 670 -20
33:33 Match length
Winner
joao_neto015 Hades · Elo 625 +20
56.4% win probability Pre-match · Nostradamus favored · Upset win probability 43.6%
Key momentsIn match order
Fastest Classical
6:52* Nostradamus Inari Okami · estimated
First pressure
8:46 joao_neto015 Archery Range
Armory timing
8:56 joao_neto015 Armory
First extra TC
10:42 Nostradamus Town Center
Fastest Heroic
12:27* joao_neto015 Apollo · estimated
Fortress timing
13:25 joao_neto015 Fortress
Fastest Mythic
19:51* joao_neto015 Artemis · estimated
Market timing
21:28 Nostradamus Market

Nostradamus

Susanoo · Blue
Loss 670 -20
EAPM
32.5
Favorite unit
Naginata Rider
55 fielded
Largest army
235
First expansion
10:42
Age path
Inari OkamiClassical · Est. start 5:52
FujinHeroic · Est. start 14:29
TakemikazuchiMythic · Est. start 25:18
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling17 wall build events
Water commitment4 dock build events
Market economy5,300 total resource volume
Large army production235 military units
No post-game awards

joao_neto015

Hades · Red
Win 625 +20
EAPM
17.2
Favorite unit
Hippeus
3 fielded
Largest army
21
First expansion
11:09
Age path
AthenaClassical · Research start 6:54
ApolloHeroic · Est. start 11:12
ArtemisMythic · Est. start 17:51
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,300 total volume

Nostradamus

Bought

Food400

Sold

Food1,300
Wood3,600
Total player market volume5,300

joao_neto015

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nostradamus

Army · 235

Units

Naginata Rider55
Yumi Horse Archer37
Samurai28
Yumi Archer27
Bushi16
Yari Spearman16
Jorogumo12
Onmyoji9
Kitsune8
Onna Musha6
Shinobi6
Oni5
Oyumi4
Asura3
Umibozu3
Buildings 16 types
House37
Wall17
Shrine Japanese15
Watermill15
Sentry Tower7
Castle5
Guardhouse5
Mining Camp Japanese5
Dock4
Dojo4
Temple3
Town Center3
Armory2
Market2
Stable Japanese2
Village Center1
God powers 13 invoked
Kusanagi5
Smiting Gust4
Swampland3
Divine Slash1

joao_neto015

Army · 21

Units

Hippeus3
Hoplite3
Petrobolos3
Toxotes3
Achilles2
Ajax2
Helepolis2
Chiron1
Gastraphetoros1
Minotaur1
Buildings 12 types
House18
Farm13
Storehouse10
Temple4
Granary3
Archery Range2
Military Academy2
Stable2
Town Center2
Armory1
Dock1
Fortress1
God powers 3 invoked
Earthquake1
Restoration1
Sentinel1